Patch 7.41 Notes

Hero Changes

Abaddon

Score: +17
Withering Mist:Health Restoration Reduction changed from 35% to 24.5% + 0.5% per level
Withering Mist:Now also modifies incoming healing
Mist Coil:Damage/Heal increased from 95/160/225/290 to 95/170/245/320
+ 3 more changes...

Alchemist

Score: +22
Greevil's Greed:Aghanim's Scepter now also increases Base Bonus Gold and Max Bonus Gold per kill by 6 per melted Aghanim's Scepter
Corrosive Weaponry:Movement Slow per stack increased from 2/2.5/3/3.5% to 2.5/3/3.5/4%
Corrosive Weaponry:Base Attack Damage Reduction per stack increased from 2/2.5/3/3.5% to 2.5/3/3.5/4%
+ 3 more changes...

Ancient Apparition

Score: +33
Removed Death Rime innate ability
Bone Chill:New innate ability. Passive, improves with Ancient Apparition's level
Bone Chill:When Ancient Apparition deals magic damage with his abilities, affected enemies are chilled for 4s, reducing their movespeed by 2% per stack. If the target is an enemy hero, debuff also reduces their Strength by 0.1 + 0.1 per 3 levels. Each instance stacks and has independent duration
+ 11 more changes...

Anti-Mage

Score: -7
Base Armor increased by 1
Persecutor:No longer levels with Mana Void
Persecutor:Min Movement Slow rescaled from 12.5/15/17.5/20% to 12% + 0.5% per level
+ 16 more changes...

Arc Warden

Score: +16
Strength gain decreased from 2.4 to 2.2
Agility gain decreased from 3.0 to 2.7
Damage gain per level decreased from 3.6 to 3.4
+ 12 more changes...

Axe

Score: +14
Removed Coat of Blood innate ability
One Man Army:Now Axe's innate ability
One Man Army:Increases Axe's Strength by 50% of his armor, as long as there are no allied heroes within a 700 radius of him. The effect fades over 3s after an ally walks within range
+ 1 more changes...

Bane

Score: -8
Strength gain decreased from 2.7 to 2.5
Agility gain decreased from 2.7 to 2.5
Intelligence gain decreased from 2.7 to 2.5
+ 7 more changes...

Batrider

Score: +7
Firefly:Now also provides an increasing movement speed bonus that reaches its maximum of 12/18/24/30% at the end of Firefly's duration
Talents:Level 10 Talent +50 Flamebreak Knockback Distance replaced with +1s Smoldering Resin Duration
Talents:Level 10 Talent +50 Sticky Napalm Radius replaced with +5% Firefly Max Movement Speed Bonus
+ 4 more changes...

Beastmaster

Score: +51
Removed Rugged innate ability
Inner Beast:Now an innate ability
Inner Beast:Bonus Attack Speed changed from 10/30/50/70 to 7 + 3 per level
+ 20 more changes...

Bloodseeker

Score: +12
Sanguivore:Max Health Heal changed from 1.5% + 1.5% per level up to 1.5% per level
Bloodrage:Now a no target ability that affects only Bloodseeker
Bloodrage:Pure damage based on target's max health with Aghanim's Shard now pierces Debuff Immunity
+ 1 more changes...

Bounty Hunter

Score: +19
Big Game Hunter:Ability reworked
Big Game Hunter:Bounty Hunter receives 15% more kill and assist gold if the dying enemy hero is Big Game. An enemy hero is considered Big Game if they are one of the top 3 net worth heroes on the enemy team
Big Game Hunter:Bounty Hunter has a list of heroes that are currently considered a big game, accessible by pressing special button over the innate
+ 6 more changes...

Brewmaster

Score: -10
Liquid Courage:Max Status Resist changed from 10.5% + 0.5% per level up to 10% + 0.5% per level
Primal Split:Earth Brewling's Hurl Boulder Stun Duration decreased from 1.6/1.6/1.6/2s to 1.6/1.6/1.6/1.8s
Primal Split:Storm Brewling's Cyclone Duration decreased from 3/4/5/6s to 3/3.75/4.5/5.25s
+ 1 more changes...

Bristleback

Score: +7
Prickly:Damage and debuff duration amplification changed from 10% to 4.5% + 0.5% per level
Viscous Nasal Goo:Stack Limit increased from 4 to 6
Viscous Nasal Goo:Now has the same duration on all units
+ 2 more changes...

Broodmother

Score: +14
Spider's Milk:Hero Health as Heal changed from 2% to 1.9% + 0.1% per level
Insatiable Hunger:Now also applies lifesteal to Spiderlings within 800 range of Broodmother
Spin Web:Movespeed Bonus decreased from 10/22/34/46% to 10/20/30/40%
+ 3 more changes...

Centaur Warrunner

Score: +12
Strength gain increased from 4.0 to 4.2
Removed Rawhide innate ability
Horsepower:New innate ability
+ 1 more changes...

Chaos Knight

Score: +5
Removed Reins of Chaos innate ability
Fundamental Forging:New reworked innate ability. Passive
Fundamental Forging:When Chaos Knight crafts a neutral item, it gets an additional random enchantment that doesn't provide negative stats
+ 9 more changes...

Chen

Score: +19
Removed Summon Convert innate ability
Zealot:New innate ability, has both passive and active components. Improves with game's time
Zealot:When Chen respawns, he is joined in battle by a Zealot, a melee creep warrior with the Martyrdom ability which allows him to sacrifice himself to deal damage or heal an ally. Zealot has the same stats as the current melee creeps on his team, including super or mega form, but has 125 attack range, base damage increased by 2 per Chen's level, base health regen increased from 0.5 to 2.5, and doesn't have Runty attack type. Zealot respawns after 60s dead
+ 10 more changes...

Clinkz

Score: -5
Base Movement Speed decreased from 290 to 285
Strafe:Skeleton attack speed multiplier decreased from 50% to 40%
Talents:Level 20 Talent Death Pact Health increased from +350 to +400

Clockwerk

Score: +29
Armor Power:Now also allows Clockwerk to consume Chainmails to gain +4 armor per Chainmail consumed
Battery Assault:Mana Cost decreased from 90 to 75/80/85/90
Power Cogs:Clockwerk can now move freely through the cogs, sinking them down while walking over them. Other units can also walk over sunken Power Cogs
+ 11 more changes...

Crystal Maiden

Score: +14
Removed Blueheart Floe innate ability
Glacial Guard:New innate ability. Passive
Glacial Guard:A portion of the mana Crystal Maiden spends on her abilities is converted into a physical barrier for 8s. Barriers stack, but each instance has independent duration
+ 3 more changes...

Dark Seer

Score: +2
Quick Wit:Aggrandize renamed to Quick Wit
Quick Wit:Now also provides Dark Seer +1 attack speed from each point of Intelligence
Quick Wit:Max Health and Mana Restore base value decreased from 10% to 8.5%
+ 1 more changes...

Dark Willow

Score: 0
Pixie Dust:Ability reworked
Pixie Dust:Dark Willow's Health Regen and Mana Regen always have 20% Amplification, which increases to 100% whenever she becomes untargetable or invulnerable
Talents:Level 10 Talent Intelligence increased from +10 to +12
+ 1 more changes...

Dawnbreaker

Score: +17
Base damage increased by 6
Damage at level 1 increased from 50–54 to 56–60
Break of Dawn:Max Damage Increase changed from 25% to 10% + 1% per level
+ 10 more changes...

Dazzle

Score: -14
Weave:No longer levels with Nothl Projection
Weave:Armor Change per stack rescaled from 0.5/0.75/1/1.25 to 1
Weave:Duration changed from 8s to 6.9s + 0.1s per level
+ 4 more changes...

Death Prophet

Score: +10
Base Armor increased by 1
Witchcraft:Movement speed bonus changed from 0.75% + 0.75% per level up to 0.5% + 0.75% per level
Witchcraft:Cooldown Reduction changed from 0.75% + 0.75% per level up to 0.75% per level
+ 7 more changes...

Disruptor

Score: +15
Electromagnetic Repulsion:Now deals damage equal to 1.5x of Disruptor's Intelligence
Thunder Strike:Strike Damage increased from 25/55/85/115 to 30/60/90/120
Thunder Strike:No longer upgraded with Aghanim's Shard
+ 11 more changes...

Doom

Score: +34
Lvl ? Pain:Ability slightly reworked
Lvl ? Pain:When Doom attacks enemy heroes, he applies a curse upon them. After 2.5s, the cursed hero bursts with a pillar of fire, damaging itself and all enemy units in a 66 AoE for 15% of the damage taken from Doom (the hero) over this duration, including damage from the attack that applied the curse. If the cursed hero's level is a multiple of 6, the curse damage and radius will be increased by 66%
Devour:Now the default cast gained on learning Devour is the one that grants abilities of devoured creeps, and alt-cast state keeps the ones that Doom currently has
+ 14 more changes...

Dragon Knight

Score: 0
Strength gain decreased from 3.6 to 3.2
Base Movement Speed decreased from 315 to 310
Breathe Fire:Damage Reduction rescaled from 30% to 20/24/28/32%
+ 22 more changes...

Drow Ranger

Score: +4
Base Damage decreased by 2
Damage at level 1 decreased from 51–58 to 49–56
Precision Aura:No longer levels with Marksmanship
+ 7 more changes...

Earth Spirit

Score: +20
Stone Remnant:Max Charges changed from 7 + 1 per 4 level ups to 7 + 1 per 4 levels
Boulder Smash:Slow Duration increased from 1.25/2.5/3.25/4s to 1.75/2.5/3.25/4s
Geomagnetic Grip:Silence Duration increased from 2/2.5/3/3.5s to 2.3/2.7/3.1/3.5s
+ 2 more changes...

Earthshaker

Score: +8
Slugger:No longer levels with Echo Slam
Slugger:Damage (Creep Death) changed from 30/45/60/75 to 27 + 3 per level
Slugger:Damage (Hero Death) changed from 150/250/350/450 to 135 + 15 per level
+ 3 more changes...

Elder Titan

Score: +12
Removed Tip The Scales innate ability
Momentum:New innate ability. Passive, can't be leveled up
Momentum:Elder Titan's armor increases by 3.6% + 0.4% per level of his bonus movement speed
+ 8 more changes...

Ember Spirit

Score: +8
Strength gain increased from 2.3 to 2.5
Immolation:No longer levels with Fire Remnant
Immolation:Damage per second changed from 10/18/26/34 to 10 + 1 per level
+ 4 more changes...

Enchantress

Score: +12
Rabble-Rouser:Damage Increase changed from 4% + 4% per level up to 4% per level
Enchant:Cast Range increased from 500/550/600/650 to 500/600/700/800
Enchant:Now enchanting enemy heroes increases attack range against them by 50/100/150/200 for Enchantress and units under her control
+ 2 more changes...

Enigma

Score: +7
Removed Gravity Well innate ability
Event Horizon:New innate ability. Passive, improves with Enigma's level
Event Horizon:Units in a 600 radius moving away from Enigma have a movespeed penalty equal to 4% + 1% per level
+ 1 more changes...

Faceless Void

Score: 0
Distortion Field:No longer levels with Chronosphere
Distortion Field:Now only applies to projectiles targeting Faceless Void or an allied hero within a 1200 radius of him
Distortion Field:Max slow distance rescaled from 600 around Faceless Void to 500 around the targeted hero
+ 11 more changes...

Grimstroke

Score: +14
Ink Trail:Now also applied when an enemy hero is affected by any of Grimstroke's abilities
Ink Trail:Now also applied by attacks from Grimstroke's illusions (including Dark Portrait)
Ink Trail:Grimstroke now takes 5% + 0.5% per level less damage from enemies affected by Ink Trail
+ 1 more changes...

Gyrocopter

Score: +9
Base Movement Speed decreased from 320 to 315
Removed Chop Shop innate ability
Afterburner:New innate ability
+ 3 more changes...

Hoodwink

Score: +10
Mistwoods Wayfarer:No longer levels with Sharpshooter
Mistwoods Wayfarer:Redirect Chance changed from 14/21/28/35% to 14% + 1% per level
Acorn Shot:Cast Range rescaled from (Hoodwink's attack range + 100) to 675/700/725/750
+ 9 more changes...

Huskar

Score: +2
Intelligence gain decreased from 1.5 to 0
Base Movement Speed decreased from 295 to 290
Inner Fire:Damage increased from 105/170/235/300 to 110/180/250/320
+ 7 more changes...

Invoker

Score: -5
Quas:Max Level increased from 7 to 8
Wex:Max Level increased from 7 to 8
Exort:Max Level increased from 7 to 8
+ 6 more changes...

Io

Score: +14
Removed Wellspring innate ability
Equilibrium:New innate ability
Equilibrium:Io always has bonus Outgoing Damage Amp which linearly scales with its health, reaching a maximum of 5% + 0.5% per level at 100% Health. At the same time, Io has Health Restoration and Healing Amplifications which also linearly scale with its health, but reach a maximum of 5% + 0.5% per level at zero Health
+ 3 more changes...

Jakiro

Score: +28
Double Trouble:Attack Damage Reduction changed from 50% to 51% - 1% per level
Liquid Fire:Now has a 20 mana cost
Liquid Fire:Aghanim's Shard now also reduces mana cost to 0
+ 4 more changes...

Juggernaut

Score: +19
Removed Duelist innate ability
Bladeform:New innate ability
Bladeform:Juggernaut receives a stack of Bladeform every 2s that he does not take damage. Each stack grants 2.5% + 0.05% per level base Agility bonus and 1% movement bonus and there is a maximum of 10 stacks. Stacks fade after 2s upon taking any damage
+ 8 more changes...

Keeper of the Light

Score: +26
Base Movement Speed decreased from 320 to 315
Removed Special Reserve innate ability
Bright Speed:New innate ability. Passive, can't be leveled up
+ 11 more changes...

Kez

Score: -24
Base Movement Speed decreased from 315 to 310
Base Attack Speed decreased from 110 to 100
Switch Discipline:Cooldown changed from 7.75s - 0.25s per level up to 8s - 0.25s per level
+ 14 more changes...

Kunkka

Score: +5
Admiral's Rum:Can no longer be applied by multiple sources, and will no longer trigger passively if Ghostship already applied the buff
Admiral's Rum:Cooldown changed from 60s to 60.5s - 0.5s per level
Admiral's Rum:Bonus Movement Speed rescaled from 10% to 7.75% + 0.25% per level
+ 8 more changes...

Largo

Score: +6
Encore:Bonus Duration changed from 10% + 1% per level up to 9% + 1% per level
Catchy Lick:Now can lick runes to pull them. Rune-licking refunds spent mana
Catchy Lick:Health Regen Duration decreased from 10s to 8s
+ 9 more changes...

Legion Commander

Score: +21
Base armor decreased by 1
Outfight Them!:Ability reworked
Outfight Them!:Passively grants Legion Commander bonus armor, equal to 1 + 0.1 per level. Whenever Legion Commander casts an ability, she gains the same amount as a stacking bonus for 6s. Whenever allies within 1200 range cast an ability, they also gain a 6s buff with 50% of the value. This bonus stacks independently
+ 20 more changes...

Leshrac

Score: +5
Diabolic Edict:Duration improved from 10s to 8s

Lich

Score: -3
Base Mana Regen decreased from 0.75 to -1
Intelligence gain decreased from 3.8 to 3.4
Removed Death Charge innate ability
+ 6 more changes...

Lifestealer

Score: +39
Base Damage increased by 10
Damage at level 1 increased from 39–45 to 49–55
Base Attack Speed increased from 100 to 120
+ 18 more changes...

Lina

Score: -13
Removed Combustion innate ability
Slow Burn:New innate ability
Slow Burn:Lina's abilities deal an additional 64% damage as undispellable burn damage over 4s
+ 8 more changes...

Lion

Score: +7
To Hell and Back:Ability reworked
To Hell and Back:Killing or assisting in a Hero kill provides Lion with 20% debuff duration while that hero is dead. Whenever Lion respawns or resurrects, he gains 20% spell amplification for 90s or until he gets a kill or an assist
Finger of Death:Cooldown decreased from 120/80/40s to 110/70/30s
+ 7 more changes...

Lone Druid

Score: +5
Attack projectile speed increased from 900 to 1125

Luna

Score: +2
Lunar Blessing:Damage for Allies/Self changed from 1/2 + 1/2 per level up to 1/2 per level
Lunar Blessing:Bonus Night Vision changed from 250 + 25 per level up to 225 + 25 per level
Lunar Orbit:Now applies 8/12/16/20% damage reduction while active
+ 4 more changes...

Lycan

Score: +14
Apex Predator:Damage to neutrals changed from 2% per level to 18% + 2% per level
Summon Wolves:Aghanim's Shard upgrade reworked
Summon Wolves:Increases the number of wolves by 1 and grants them Hightail ability. Activate it to give them 100% evasion, 20 bonus attack speed, and hasted movement for 6s
+ 2 more changes...

Magnus

Score: +10
Base Agility increased from 12 to 14
Damage at level 1 increased from 55–63 to 56–64
Solid Core:No longer levels with Reverse Polarity
+ 4 more changes...

Marci

Score: +12
Special Delivery:If Marci's courier is in the fountain when Special Delivery is cast, the courier will take all items from the stash before teleporting. The courier will now automatically attempt to transfer items upon teleporting and head back to the fountain. If the courier has any extra items after trying to transfer or didn't transfer any items, it will stay next to Marci
Special Delivery:Cooldown changed from 240s to 245s - 5s per level
Bodyguard:Ability Reworked
+ 9 more changes...

Mars

Score: -5
Dauntless:No longer considers Mars's allies when determining if Mars is outnumbered
Dauntless:HP Regen per extra enemy decreased from 70% to 40%
Bulwark:Now a point targeted ability. Mars will face towards the targeted direction when toggled on
+ 5 more changes...

Medusa

Score: +17
Gorgon's Grasp:Cooldown decreased from 30/27/24/21s to 30/26/22/18s
Gorgon's Grasp:Now always centers the cast cursor around the second grouping, even if the number of volleys is increased
Talents:Level 10 Talent Stone Gaze Bonus Physical Damage increased from +10% to +12%
+ 5 more changes...

Meepo

Score: +14
Base Movement Speed decreased from 320 to 315
Removed Sticky Fingers innate ability
Geomancy:New innate ability. Passive, can't be leveled up
+ 16 more changes...

Mirana

Score: 0
Removed Selemene's Faithful innate ability
Celestial Quiver:New innate ability. Auto-cast attack modifier, can't be leveled up
Celestial Quiver:Mirana consumes a charge to empower her next attack with bonus magic damage equal to 3 per Mirana's level. At the start she has 2 max charges but gains 1 more every 7 levels. Base Charge Restore Time: 6s
+ 5 more changes...

Monkey King

Score: 0
Mischief:No longer levels with Wukong's Command
Mischief:Cooldown changed from 24/20/16/12s to 24.5s - 0.5s per level
Tree Dance:Cast point increased from 0.1s to 0.2s
+ 12 more changes...

Morphling

Score: +12
Hero model size now scales on his Agility/Strength ratio
Removed Accumulation innate ability
Ebb and Flow:New innate ability. Passive
+ 4 more changes...

Muerta

Score: +7
Supernatural:Ability reworked
Supernatural:Whenever an enemy hero dies within 925 units of Muerta, she gains a stack of 1% spell amplification up to a maximum equal to her current level. When Muerta dies she loses half the stacks, rounded down
Supernatural:Passive ethereal bonuses moved to Pierce the Veil
+ 10 more changes...

Naga Siren

Score: +9
Eelskin:Now provides evasion for Naga Siren on her own
Eelskin:Evasion per Naga changed from 8% to 4.9% + 0.1% per level
Rip Tide:Now always a basic ability for Naga Siren
+ 3 more changes...

Nature's Prophet

Score: -9
Minimum Base damage increased by 4
Damage at level 1 increased from 40–50 to 44–50
Spirit of the Forest:No longer levels with Wrath of Nature
+ 12 more changes...

Necrophos

Score: -7
Sadist:No longer levels with Reaper's Scythe
Sadist:Health and Mana regen rescaled from 3.5/5/6.5/8 to 3.7 + 0.3 per level
Ghost Shroud:Restoration Amplification increased from 55/60/65/70% to 55/65/75/85%
+ 2 more changes...

Night Stalker

Score: +21
Removed Heart of Darkness innate ability
Hunter in the Night:Now an innate ability
Hunter in the Night:Move Speed bonus changed from 22/28/34/40% to 24% + 2% per 3 levels
+ 15 more changes...

Nyx Assassin

Score: +21
Removed Nyxth Sense innate ability
Mana Burn:New innate ability. Passive
Mana Burn:When Nyx Assassin deals damage with attacks or his abilities, he burns affected unit's mana equal to 12% of damage dealt
+ 5 more changes...

Ogre Magi

Score: -3
Fireblast:Now also upgraded by Aghanim's Scepter
Fireblast:Becomes Refined Fireblast, reducing its cooldown by 1s and increasing its cast speed by 25%
Multicast:Each point of Strength increases chances of Multicast by 0.0625%, so every 16 Strength points add 1%
+ 6 more changes...

Omniknight

Score: -8
Base Armor decreased by 1
Agility gain decreased from 2.0 to 1.7
Degen Aura:No longer levels with Guardian Angel
+ 21 more changes...

Oracle

Score: +7
Prognosticate:Oracle now also predicts Roshan's exact respawn timer
False Promise:No longer upgraded with Aghanim's Scepter
Unknown Ability (1776):New passive ability granted by Aghanim's Scepter
+ 7 more changes...

Outworld Destroyer

Score: +4
Base Agility decreased from 22 to 17
Base Armor decreased by 1
Removed OD innate
+ 16 more changes...

Pangolier

Score: +10
Swashbuckle:Slow Duration increased from 0.4s to 0.6s
Shield Crash:Damage increased from 50/100/150/200 to 60/120/180/240
Lucky Shot:Armor Reduction decreased from 3/5/7/9 to 2/4/6/8
+ 1 more changes...

Phantom Assassin

Score: -7
Blur:No longer levels with Coup de Grace
Blur:Vanish Radius rescaled from 625/550/475/400 to 500
Blur:Vanish Buffer rescaled from 0.4/0.6/0.8/1s to 0.8s
+ 1 more changes...

Phantom Lancer

Score: 0
Illusory Armaments:Min Damage increase changed from 2% per 3 level ups to 2% per 3 levels

Phoenix

Score: +7
Removed Blinding Sun innate ability
Dying Light:New innate ability
Dying Light:Phoenix deals 4% of its missing health as magic damage to all enemies in a 400 radius every second. Damage tick rate: 0.2s
+ 3 more changes...

Primal Beast

Score: -5
Colossal:Innate ability reworked
Colossal:Primal Beast has 10% base Slow Resistance and gains +0.5% Area of Effect and +1% Slow Resistance for every 100 Max Health
Pulverize:AoE Radius decreased from 600 to 575
+ 1 more changes...

Puck

Score: +19
Puckish:Health/Mana Restore rescaled from 10 + 2% to 3%
Puckish:Spell Dodge Multiplier decreased from 3.5x to 3x
Illusory Orb:Now has curved vector targeting by default
+ 3 more changes...

Pudge

Score: -14
Flesh Heap:No longer levels with Dismember
Flesh Heap:Permanent Bonus Strength rescaled from 1.1/1.4/1.7/2.0 to 1.6
Rot:No longer has a separate value for incoming heal reduction

Pugna

Score: +2
Base Movement Speed decreased from 330 to 325
Oblivion Savant:Now also increases Pugna's Spell Amplification by 1.5% per destroyed tower
Nether Ward:Damage source changed from Nether Ward to the caster

Queen of Pain

Score: +10
Scream Of Pain:Damage increased from 75/150/225/300 to 90/175/260/345
Scream Of Pain:25% of the damage dealt to heroes with this ability is reflected back to her
Scream Of Pain:Also applies to Scream of Pain instances cast by Shadow Strike upgraded with Aghanim's Scepter
+ 1 more changes...

Razor

Score: +15
Static Link:Damage Drain Rate increased from 5/10/15/20 to 6/12/18/24
Static Link:No longer upgraded with Aghanim's Shard
Storm Surge:Now upgraded with Aghanim's Shard
+ 3 more changes...

Riki

Score: +10
Backstab:Agility Multiplier changed from 0.6 + 0.05 per level up to 0.55 + 0.05 per level
Smoke Screen:Mana Cost rescaled from 65/70/75/80 to 75
Smoke Screen:Miss Rate rescaled from 30/45/60/75% to 40/50/60/70%
+ 2 more changes...

Ringmaster

Score: -12
Dark Carnival Barker:Pool of souvenirs now always consists of Funhouse Mirror, Strongman Tonic, Unicycle and Whoopee Cushion
Escape Act:Targeted unit is no longer stunned for 0.5 seconds when placed in a box
Escape Act:Radius and Aghanim's Scepter's Explosion Radius now affected by AoE bonuses
+ 7 more changes...

Rubick

Score: +36
Base Damage increased by 1
Damage at level 1 increased from 49–55 to 50–56
Removed Might and Magus innate ability
+ 14 more changes...

Sand King

Score: -7
Caustic Finale:No longer levels with Epicenter
Caustic Finale:Base Damage rescaled from 20/40/60/80 to 17 + 3 per level
Caustic Finale:Max Health Damage rescaled from 3/7/11/15% to 2.5% + 0.5% per level
+ 6 more changes...

Shadow Demon

Score: 0
Menace:Damage amplification changed from 2.5% to 1.9% + 0.1% per level
Disruption:Can now target Spirit Bear
Disseminate:Shared Damage rescaled from 20/25/30/35% to 16/24/32/40%
+ 2 more changes...

Shadow Fiend

Score: -17
Necromastery:No longer levels with Requiem of Souls
Necromastery:Damage per soul rescaled from 1/2/3/4 to 1.35 + 0.15 damage per level
Necromastery:Base Max Souls decreased from 20/22/24/26 to 20
+ 12 more changes...

Shadow Shaman

Score: +14
Fowl Play:No longer upgraded with Aghanim's Shard
Fowl Play:Now adds a chicken illusion per 5 levels
Fowl Play:Now also provides bonus movement speed equal to 5% + 5% per 5 levels
+ 2 more changes...

Silencer

Score: +22
Base Movement Speed increased from 290 to 300
Reworked Brain Drain ability into a new innate
Suffer In Silence:New innate ability. Passive
+ 9 more changes...

Skywrath Mage

Score: +14
Removed Ruin and Restoration innate ability
Shield of the Scion:New innate ability. Passive
Shield of the Scion:Whenever Skywrath Mage deals magical damage with his abilities to an enemy hero, he gains a magic damage barrier equal to 13.5 + 1.5 per level for 12s. Each instance stacks independently
+ 1 more changes...

Slardar

Score: -17
Seaborn Sentinel:No longer levels with Corrosive Haze
Seaborn Sentinel:Bonus HP Regen changed from 2.5/5/7.5/10 to 1.75 + 0.25 per level
Seaborn Sentinel:Aghanim's Scepter Bonus HP Regen decreased from +22 to +20
+ 7 more changes...

Slark

Score: +7
Essence Shift:Duration changed from 15s + 2.5s per level up to 12.5s + 2.5s per level
Saltwater Shiv:Stacks now have independent durations and don't refresh previous ones
Saltwater Shiv:Cooldown increased from 10/8/6/4s to 14/12/10/8s
+ 6 more changes...

Snapfire

Score: +2
Removed Buckshot innate ability
Boomstick:New innate ability. Passive
Boomstick:Snapfire deals more damage with her attacks and abilities, the closer she is to her target. Min Damage Amp is 0% at a distance of 495 + 5 per level. Max Damage Amp is 35% damage amp at a distance of 50 + 5 per level
+ 2 more changes...

Sniper

Score: -7
Keen Scope:No longer levels with Assassinate
Keen Scope:No longer increases attack range
Keen Scope:Now increases damage from Sniper's attacks by 1.5% + 0.05% per level for every 100 units of distance between him and the target
+ 5 more changes...

Spectre

Score: +30
Base Movement Speed increased from 290 to 295
Base Health Regen increased from 1.0 to 1.5
Desolate:Damage changed from 25 + 2 per level up to 23 + 2 per level
+ 7 more changes...

Spirit Breaker

Score: +16
Removed Herd Mentality innate ability
Empowering Haste:New innate ability. Passive
Empowering Haste:Spirit Breaker gains bonus Movement Speed whenever he stuns an enemy. Effect depends on the unit type: stunning a hero will provide a 8% bonus for 2s, while other units provide 2% for 1s
+ 14 more changes...

Storm Spirit

Score: +7
Galvanized:Leveling up Ball Lightning no longer grants 3 Galvanized charges
Static Remnant:Remnants now spawn at Storm Spirit's location and move at 300 speed to the target location

Sven

Score: +17
Base strength increased from 23 to 24
Damage at level 1 increased from 60–62 to 61–63
Removed Vanquisher innate ability
+ 6 more changes...

Techies

Score: +24
M.A.D.:New innate ability. Passive
M.A.D.:Increases mana regen by a portion of Techies' max mana equal to 0.08% + 0.02% per level
M.A.D.:When Techies die, they leave behind a barrel that explodes after 1.5s, dealing magical damage equal to 50 + 30% of their max mana to enemies in a 400 area of effect. The barrel provides 400 obstructed vision until it explodes
+ 11 more changes...

Templar Assassin

Score: +16
Base Health Regen decreased from 1 to 0
Removed Third Eye innate ability
Inner Peace:New innate ability, improves with Templar Assassin's level
+ 10 more changes...

Terrorblade

Score: +10
Base Armor increased by 1
Conjure Image:Illusion Damage increased from 20/25/30/35% to 25/30/35/40%
Demon Zeal:Cooldown decreased from 60s to 45s
+ 2 more changes...

Tidehunter

Score: +19
Strength gain increased from 3.6 to 3.7
Removed Blubber innate ability
Leviathan's Catch:New Innate Ability. Passive
+ 6 more changes...

Timbersaw

Score: -7
Exposure Therapy:No longer levels with Chakram
Exposure Therapy:Mana gain per tree destroyed changed from 4/6/8/10 to 3.75 + 0.25 per level

Tinker

Score: +12
Base health regen increased from 0 to 0.5
Base Movement Speed decreased from 310 to 305
Removed Defense Matrix ability
+ 21 more changes...

Tiny

Score: +9
Removed Craggy Exterior innate ability
Insurmountable:New innate ability
Insurmountable:Slow Resistance now also applies to Attack Speed Slows. Tiny gains Slow Resistance equal to 20% of his Strength and Status Resistance equal to 10% of his Strength
+ 15 more changes...

Treant Protector

Score: 0
Nature's Guise:Cooldown changed from 35s - 1s per level up to 36s -1s per level
Living Armor:Mana Cost increased from 40/45/50/55 to 65/70/75/80
Living Armor:Max Damage Blocked decreased from 120 to 60/80/100/120
+ 4 more changes...

Troll Warlord

Score: -7
Battle Stance:Troll Warlord gains 1 armor per 30 bonus attack speed
Berserker's Rage:No longer provides +3/4/5/6 Bonus Armor while in melee form
Talents:Level 15 Talent +115 Whirling Axes Damage replaced with +1s Battle Trance Duration
+ 2 more changes...

Tusk

Score: 0
Bitter Chill:No longer levels with Walrus Punch!
Bitter Chill:Attack Speed Slow rescaled from 20/40/60/80 to 17 + 3 per level
Bitter Chill:Now only affects enemy heroes
+ 7 more changes...

Underlord

Score: -2
Invading Force:No longer levels with Fiend's Gate
Invading Force:Damage Reduction rescaled from 4/6/8/10% to 3.7% + 0.3% per level
Invading Force:Movement Speed bonus rescaled from 11/14/17/20% to 9.5% + 0.5% per level
+ 4 more changes...

Undying

Score: 0
Base Agility increased from 10 to 13
Base Armor decreased by 1
Flesh Golem:Attacks now spawn the current level of Tombstone Zombie

Vengeful Spirit

Score: +24
Base Movement Speed increased from 295 to 300
Base Attack Time improved from 1.7s to 1.5s
Retribution:Now also makes Vengeful Spirit to gain benefits of both melee and ranged attacks
+ 6 more changes...

Venomancer

Score: +13
Removed Septic Shock innate ability
Poison Sting:Now an innate ability
Poison Sting:Imbues Venomancer's attack with poison, which deals damage per second equal to 9 + 1 per level and slows movement by 10%. Duration: 4.5s + 0.5s per level
+ 22 more changes...

Viper

Score: +17
Agility gain increased from 2.7 to 2.9
Base Attack Speed decreased from 120 to 110
Predator:Base Damage per Missing Health Percentage increased from 0.15 to 0.25
+ 5 more changes...

Visage

Score: +29
Removed Lurker innate ability
Silent as the Grave:Now innate ability. Active
Silent as the Grave:Visage gains flying movement and 12% bonus movement speed for 20s. Upon attacking or casting, he loses both effects, but he and his familiars gain 10% attack damage bonus for 2 seconds
+ 10 more changes...

Void Spirit

Score: +5
Base Damage decreased by 4
Damage at level 1 unchanged due to innate ability changes
Intrinsic Edge:Now also increases Void Spirit's attack damage per point of attribute by 15%
+ 10 more changes...

Warlock

Score: -7
Eldritch Summoning:No longer levels with Chaotic Offering
Eldritch Summoning:Minor Imp Health rescaled from 50/130/210/290 to 5 + 15 per level
Eldritch Summoning:Minor Imp Explosion Damage rescaled from 25/70/115/160 to 20 + 20 per 3 hero levels
+ 3 more changes...

Weaver

Score: +9
Removed Rewoven innate ability
Threads of Fate:New innate ability. Passive
Threads of Fate:After dealing damage to an enemy hero with an attack or ability, if Weaver remains within 700 range of them for 1.5s, he establishes a Thread of Fate that briefly slows movement of the enemy and ties them to Weaver. Each established thread of fate grants 10% bonus damage to Weaver. Threads last up to 6s and break if the distance is longer than 900. If the enemy dies with Thread of Fate established, the thread's bonuses linger for an additional 5s
+ 5 more changes...

Windranger

Score: -5
Base Movement Speed decreased from 290 to 285
Removed Easy Breezy innate ability
Tailwind:New innate ability
+ 10 more changes...

Winter Wyvern

Score: -15
Removed Eldwurm Scholar innate ability
Eldwurm's Edda:New innate ability
Eldwurm's Edda:Winter Wyvern starts the game with Eldwurm's Edda item. After 10 minutes it can be consumed, increasing the current and maximum level of a basic ability by one. Also increases Winter Wyvern's Intelligence by 25% of its base value at the time of consumption
+ 12 more changes...

Witch Doctor

Score: +5
Death Ward:Attack Range increased from 600 to 600/625/650
Talents:Level 15 Talent +2 Paralyzing Cask bounces replaced with -3s Paralyzing Cask Cooldown
Talents:Level 20 Talent +75 Death Ward Attack Range replaced with Maledict bursts deal 75% damage in a 800 AoE (each burst sends projectiles that deal 75% of its damage at all enemy units within 800 range)
+ 1 more changes...

Wraith King

Score: +5
Base Armor decreased by 1
Vampiric Spirit:No longer levels with Reincarnation
Vampiric Spirit:Lifesteal changed from 10/20/30/40% to 14% + 1% per level
+ 10 more changes...

Zeus

Score: +20
Base Strength increased from 19 to 21
Base Damage increased by 1–3
Damage at level 1 increased from 52–60 to 53–63
+ 12 more changes...