Treant Protector

Historical Balance Tracker & Intelligence

Balance History

6/22/2026
No hero-specific updates in this patch.
5/6/2026
Eyes In The Forest: Added AoE indicator to cast
Talents: Level 10 Talent Living Armor Heal Per Second decreased from +4 to +3
4/7/2026
Nature's Grasp: Cooldown increased from 20/19/18/17s to 23/21/19/17s
3/27/2026
No hero-specific updates in this patch.
3/24/2026
Nature's Guise: Cooldown changed from 35s - 1s per level up to 36s -1s per level
Living Armor: Mana Cost increased from 40/45/50/55 to 65/70/75/80
Living Armor: Max Damage Blocked decreased from 120 to 60/80/100/120
Living Armor: Damage Block Decrease improved from 35/30/25/20 to 20
Eyes In The Forest: Charge Restore Time increased from 55s to 135s
Eyes In The Forest: Duration increased from 300s to 360s
Eyes In The Forest: Max Charges decreased from 3 to 2
1/22/2026
Eyes In The Forest: Eyes now have a 50g bounty when killed
Patch 7.40bNet Gain
12/23/2025
Base Armor increased by 1
Nature's Guise: Cooldown decreased from (50s - 3s per 2 levels ups) to (35s - 1s per level up)
Living Armor: Damage Blocked increased from 100 to 120
Living Armor: Cooldown decreased from 30/25/20/15s to 24/21/18/15s
Overgrowth: Aghanim's Scepter Cooldown increased from 80/70/60s to 85/75/65s
12/16/2025
Removed Primeval Power and Sapling facets
Nature's Guise: No longer upgraded with Aghanim's Shard
Nature's Guise: Now can be activated while tree walking to make Treant Protector invisible until he attacks or loses the Nature's Guise buff
Nature's Guise: Linger time: 2s. No Mana Cost. Cooldown: 50s. Cooldown is reduced by 3s per 2 Treant Protector's level ups
Nature's Guise: Cooldown starts when the invisibility ends
Nature's Grasp: No longer does 50% more damage and slow when touching a tree
Nature's Grasp: Damage per second increased from 30/40/50/60 to 35/50/65/80
Nature's Grasp: Movement Slow increased from 20/25/30/35% to 25/30/35/40%
Nature's Grasp: Creep penalty decreased from 50% to 35%
Leech Seed: Ability Reworked
Leech Seed: Passive, auto-cast attack modifier
Leech Seed: Treant Protector's attack plants a life-sapping seed in an enemy unit, dealing an extra 20/40/60/80 magic damage. The enemy is bound for 0.9/1.1/1.3/1.5s and emits two healing pulses, one upon application and one upon expiration, healing up to 5 allies within 650 units for 15/25/35/45 + 20% of the damage dealt by the attack. No Mana Cost. Cooldown: 15/12/9/6s. Breakable
Leech Seed: Now only sends out a maximum of 5 heals per pulse, prioritizing heroes
Leech Seed: No longer has a creep penalty for healing
Living Armor: No longer grants bonus armor
Living Armor: Now grants 100 damage block from player-controlled sources. Each time this spell blocks damage the effect is decreased by 35/30/25/20
Living Armor: Damage block affects any types of damage
Living Armor: The heal ends earlier if the damage block is reduced to 0
Living Armor: Instances of less than 20 damage are ignored by Living Armor. They are neither blocked nor counted towards block decrease
Living Armor: Duration decreased from 18/22/26/30s to 12s
Living Armor: Heal per second increased from 3/4/5/6 to 4/7/10/13
Overgrowth: Now upgraded with Aghanim's Scepter
Overgrowth: Decreases cooldown from 110/100/90 to 80/70/60s. When casting Overgrowth, Treant Protector draws power from the earth, becoming massive for 16 seconds, gaining +100% Strength, Phased Movement, and a Splashing Attack that deals 60% of attack damage in a 300 unit radius. While large, he has a fixed movement speed of 345. Buff is undispellable
Eyes In The Forest: Now granted by Aghanim's Shard
Eyes In The Forest: Mana Cost decreased from 100 to 30
Eyes In The Forest: Cast Range increased from 160 to 350
Eyes In The Forest: Overgrowth is no longer applied around enchanted trees
Eyes In The Forest: Enchanted trees now have the same health as Observer Wards, and they expire after 5 minutes
Eyes In The Forest: Trees can be attacked when revealed by True Sight. Attacks will remove the ability effect from the tree without destroying the tree itself
Eyes In The Forest: Charge Restore Time increased from 40s to 55s
Talents: Level 10 Talent +2.5% Nature's Guise Movement Speed replaced with +50 Base Damage
Talents: Level 10 Talent Living Armor Heal Per Second increased from +2 to +4
Talents: Level 15 Talent +18% Leech Seed Movement Slow replaced with +10% Leech Seed Damage to Healing
Talents: Level 20 Talent Leech Seed Bonus Damage increased from +45 to +80
Talents: Level 20 Talent +8 Living Armor Bonus Armor replaced with +20 Living Armor Damage Block
Talents: Level 25 Talent -35s Overgrowth Cooldown replaced with -3s Leech Seed Cooldown
Patch 7.39eNet Gain
10/2/2025
Base armor increased by 1
Living Armor: Bonus Armor increased from 4/6/8/10 to 4/7/10/13
Patch 7.39dNet Gain
6/12/2026
Overgrowth: Damage per second increased from 85 to 95
6/24/2025
No hero-specific updates in this patch.
5/29/2025
No hero-specific updates in this patch.
6/12/2026
Nature's Guise: Damage taken cooldown decreased from 3s to 2.75s
Living Armor: Duration increased from 15/20/25/30s to 18/22/26/30s
Overgrowth: Cooldown decreased from 120/110/100s to 110/100/90s
3/27/2025
No hero-specific updates in this patch.
3/4/2025
No hero-specific updates in this patch.
2/19/2025
Nature's Guise: Aghanim's Shard will not turn Treant Protector invisible, if he is currently attacking an enemy
Living Armor: Mana Cost decreased from 55 to 40/45/50/55
Living Armor: Heal per second increased from 2/3/4/5 to 3/4/5/6
Talents: Level 10 Talent -4s Nature's Grasp Cooldown replaced with +2.5% Nature's Guise Movement Speed
11/20/2024
No hero-specific updates in this patch.
10/3/2024
Nature's Guise: Movement Speed bonus decreased from 12% to 10%
Leech Seed: Damage/Heal per second decreased from 20/35/50/65 to 15/30/45/60
Leech Seed: Now heals creeps for 50% effectiveness
8/28/2024
No hero-specific updates in this patch.
8/14/2024
No hero-specific updates in this patch.
7/31/2024
Nature's Guise: Aghanim's Shard total damage changed from 200 to 100 + 75% of Treant's base attack damage
6/25/2024
Nature's Guise: Aghanim's Shard no longer increases bonus movement speed
6/6/2024
No hero-specific updates in this patch.
5/27/2024
No hero-specific updates in this patch.
5/23/2024
No hero-specific updates in this patch.
3/21/2024
No hero-specific updates in this patch.
2/22/2024
No hero-specific updates in this patch.
12/21/2023
No hero-specific updates in this patch.
6/12/2026
Nature's Guise: Aghanim's Shard Movement Speed bonus decreased from +15% to +8%
Living Armor: Heal per second decreased from 3/4/5/6 to 2/3/4/5
Living Armor: Mana Cost increased from 50 to 55
Talents: Level 10 Talent Nature's Grasp Cooldown Reduction decreased from 5s to 4s
11/21/2023
Base Movement Speed decreased from 285 to 280
Leech Seed: Damage/Heal per second decreased from 25/40/55/70 to 20/35/50/65
10/5/2023
Base Damage decreased by 2
Base Mana Regen decreased by 0.25
Talents: Level 15 Talent Nature's Grasp Damage decreased from +30 to +25
Talents: Level 25 Talent Overgrowth Cooldown Reduction decreased from 40s to 35s
9/9/2023
Nature's Grasp: Mana Cost increased from 75/80/85/90 to 90
Leech Seed: Cooldown increased from 18/16/14/12s to 24/20/16/12s
Overgrowth: Cooldown increased from 100s to 120/110/100s
8/15/2023
Nature's Grasp: Movement Slow decreased from 25/30/35/40% to 20/25/30/35%
Leech Seed: Damage/Heal per second increased from 20/35/50/65 to 25/40/55/70
8/8/2023
Nature's Guise: Now considers Nature's Grasp vines as trees
Nature's Guise: Tree Search Radius increased from 150 to 200
7/13/2023
No hero-specific updates in this patch.
6/16/2023
No hero-specific updates in this patch.
5/14/2023
No hero-specific updates in this patch.
4/26/2023
No hero-specific updates in this patch.
6/13/2026
Talents: Level 15 Talent Leech Seed Movement Slow increased from +15% to +18%
Talents: Level 20 Talent Leech Seed Damage/Heal increased from +40 to +45
Talents: Level 25 Talent Overgrowth Undispellable replaced with -40s Overgrowth Cooldown

Net Balance Trajectory

Cumulative power shifts across 7 dimensions since 7.33.
Positive: Buff trend.
Negative: Nerf trend.

Farming
0
Mobility
0
Survivability
0
Teamfight
0
Laning
0
Siege
0
Utility
0

Winrate by Rank

49.2%
H
48.7%
G
49.4%
C
50.1%
A
50.7%
L
50.9%
A
53.5%
D
H=HERALD G=GUARDIAN C=CRUSADER A=ARCHON L=LEGEND A=ANCIENT D=DIVINE