Removed Primeval Power and Sapling facets
Nature's Guise: No longer upgraded with Aghanim's Shard
Nature's Guise: Now can be activated while tree walking to make Treant Protector invisible until he attacks or loses the Nature's Guise buff
Nature's Guise: Linger time: 2s. No Mana Cost. Cooldown: 50s. Cooldown is reduced by 3s per 2 Treant Protector's level ups
Nature's Guise: Cooldown starts when the invisibility ends
Nature's Grasp: No longer does 50% more damage and slow when touching a tree
Nature's Grasp: Damage per second increased from 30/40/50/60 to 35/50/65/80
Nature's Grasp: Movement Slow increased from 20/25/30/35% to 25/30/35/40%
Nature's Grasp: Creep penalty decreased from 50% to 35%
Leech Seed: Ability Reworked
Leech Seed: Passive, auto-cast attack modifier
Leech Seed: Treant Protector's attack plants a life-sapping seed in an enemy unit, dealing an extra 20/40/60/80 magic damage. The enemy is bound for 0.9/1.1/1.3/1.5s and emits two healing pulses, one upon application and one upon expiration, healing up to 5 allies within 650 units for 15/25/35/45 + 20% of the damage dealt by the attack. No Mana Cost. Cooldown: 15/12/9/6s. Breakable
Leech Seed: Now only sends out a maximum of 5 heals per pulse, prioritizing heroes
Leech Seed: No longer has a creep penalty for healing
Living Armor: No longer grants bonus armor
Living Armor: Now grants 100 damage block from player-controlled sources. Each time this spell blocks damage the effect is decreased by 35/30/25/20
Living Armor: Damage block affects any types of damage
Living Armor: The heal ends earlier if the damage block is reduced to 0
Living Armor: Instances of less than 20 damage are ignored by Living Armor. They are neither blocked nor counted towards block decrease
Living Armor: Duration decreased from 18/22/26/30s to 12s
Living Armor: Heal per second increased from 3/4/5/6 to 4/7/10/13
Overgrowth: Now upgraded with Aghanim's Scepter
Overgrowth: Decreases cooldown from 110/100/90 to 80/70/60s. When casting Overgrowth, Treant Protector draws power from the earth, becoming massive for 16 seconds, gaining +100% Strength, Phased Movement, and a Splashing Attack that deals 60% of attack damage in a 300 unit radius. While large, he has a fixed movement speed of 345. Buff is undispellable
Eyes In The Forest: Now granted by Aghanim's Shard
Eyes In The Forest: Mana Cost decreased from 100 to 30
Eyes In The Forest: Cast Range increased from 160 to 350
Eyes In The Forest: Overgrowth is no longer applied around enchanted trees
Eyes In The Forest: Enchanted trees now have the same health as Observer Wards, and they expire after 5 minutes
Eyes In The Forest: Trees can be attacked when revealed by True Sight. Attacks will remove the ability effect from the tree without destroying the tree itself
Eyes In The Forest: Charge Restore Time increased from 40s to 55s
Talents: Level 10 Talent +2.5% Nature's Guise Movement Speed replaced with +50 Base Damage
Talents: Level 10 Talent Living Armor Heal Per Second increased from +2 to +4
Talents: Level 15 Talent +18% Leech Seed Movement Slow replaced with +10% Leech Seed Damage to Healing
Talents: Level 20 Talent Leech Seed Bonus Damage increased from +45 to +80
Talents: Level 20 Talent +8 Living Armor Bonus Armor replaced with +20 Living Armor Damage Block
Talents: Level 25 Talent -35s Overgrowth Cooldown replaced with -3s Leech Seed Cooldown