Strategic summary and impact analysis for patch 7.35c.
Significant buffs to Black King Bar's magic resistance, Heart of Tarrasque's strength, and Heaven's Halberd's evasion and regen amplify the survivability of core heroes. This directly counters the previous patch's emphasis on aggressive early-mid game burst damage, making targets much harder to eliminate and shifting the game towards more sustained engagements where tankiness and consistent damage prevail.
Dagon's reduced cooldown and increased spell lifesteal, alongside cheaper Kaya and its upgrades (with increased spell amplification), favor heroes who can cast spells frequently for sustained damage. Conversely, nerfs to Parasma and Bloodthorn's damage output reduce the potency of single, high-impact magic bursts, encouraging a more drawn-out magical assault and rewarding heroes with lower cooldowns.
Cost reductions on Orb of Venom, Orb of Corrosion, Orchid Malevolence, and Monkey King Bar incentivize earlier item timings for aggressive plays and securing pick-offs. This promotes a proactive early game, rewarding teams that can capitalize on early advantages through ganks and lane dominance, setting a faster tempo for the mid-game.
Nerfs to Shiva's Guard, Veil of Discord, and the aura components of Vladmir's Offering diminish the effectiveness of sustained teamfight auras and coordinated push strategies. This shift moves away from the previous 'Objective-Focused Right-Click & Aura Push' meta, requiring teams to find alternative methods for objective control and teamfight presence, emphasizing individual hero impact over collective aura benefits.