Morphling

Historical Balance Tracker & Intelligence

Balance History

Patch 7.41eNet Gain
7/30/2026
Morph: Cooldown decreased from 140/100/60s to 125/90/55s
Morph: Aghanim's Scepter illusion no longer has illusion vision penalty
SURVIVABILITY -0.18TEAMFIGHT +3.52LANING -0.18UTILITY +0.02
Patch 7.41dNet Gain
6/5/2026
Base Strength decreased from 23 to 16
Base Agility increased from 24 to 33
Damage at level 1 increased by 9 (from 36-45 to 45-54)
Ebb and Flow: Agility to Attack Range increased from 20% to 25%
Ebb and Flow: Strength to Cast Range increased from 20% to 25%
Ebb and Flow: Strength to Slow Resistance increased from 20% to 25%
Morph: Aghanim's Scepter illusion incoming damage decreased from 300% to 200%
SURVIVABILITY -0.53TEAMFIGHT +0.05LANING -0.53UTILITY +0.05
5/6/2026
Waveform: Will now be cast in the desired direction, if the target location is further than the cast range
4/7/2026
No hero-specific updates in this patch.
SURVIVABILITY +0.24LANING +0.24
Patch 7.41aNet Gain
3/27/2026
Agility gain increased from 3.9 to 4.2
3/24/2026
Hero model size now scales on his Agility/Strength ratio
Removed Accumulation innate ability
Ebb and Flow: New innate ability. Passive
Ebb and Flow: Strength and Agility provide Morphling with additional bonuses. His cast range and Slow Resistance are increased by a portion of his Strength. His attack range and movement speed are increased by a portion of his Agility. These bonuses are provided even while replicating, except for the extra attack range which is not provided when replicating a melee unit
Ebb and Flow: Strength to Cast Range: 20%. Strength to Slow Resistance: 20%. Agility to Movement Speed: 15%. Agility to Ranged Attack Range: 20%
Waveform: Cast Range decreased from 700/800/900/1000 to 700/775/850/925
Adaptive Strike: Base Damage increased from 25/50/75/100 to 50/70/90/110
SURVIVABILITY -0.39TEAMFIGHT +0.07LANING -0.39UTILITY -2.93
1/22/2026
No hero-specific updates in this patch.
SURVIVABILITY -0.16LANING -0.16
Patch 7.40bNet Gain
12/23/2025
Base armor increased by 1
SURVIVABILITY +0.16LANING +0.16
12/16/2025
Adaptive Strike: Cast Range decreased from 600/700/800/900 to 600/675/750/825
Adaptive Strike: Now stuns the target for 0.5s and up to 1.2/1.6/2.0/2.4s when Morphling's Strength is 50% higher than his Agility
SURVIVABILITY -0.16TEAMFIGHT +0.01LANING -0.16UTILITY -2.99
10/2/2025
No hero-specific updates in this patch.
TEAMFIGHT -0.02UTILITY -0.02
6/12/2026
No hero-specific updates in this patch.
SURVIVABILITY +0.16TEAMFIGHT -0.05LANING +0.16UTILITY -0.05
6/24/2025
No hero-specific updates in this patch.
TEAMFIGHT -0.03UTILITY -0.03
5/29/2025
Attribute Shift (Strength Gain): Health change is now affected by negative Health Restoration effects
6/12/2026
Strength gain decreased from 3.2 to 2.6
Base Mana Regen decreased from 0.5 to 0
Attribute Shift (Agility Gain): Shift Rate decreased from 5/10/15/20 to 4/8/12/16
Attribute Shift (Strength Gain): Shift Rate decreased from 5/10/15/20 to 4/8/12/16
Morph: Morph Replicate sub-ability cooldown increased from 1s to 2s
Talents: Level 20 Talent Agility decreased from +20 to +15
SURVIVABILITY +0.6TEAMFIGHT +0.09LANING +0.6UTILITY +0.09
3/27/2025
No hero-specific updates in this patch.
SURVIVABILITY +0.16TEAMFIGHT -0.04LANING +0.16UTILITY -0.04
3/4/2025
No hero-specific updates in this patch.
TEAMFIGHT -0.05UTILITY -0.05
2/19/2025
Removed Adaptive Strike (Strength) ability as it is merged with an Agility one
Accumulation: No longer grants +100% bonus stats from the Talent Tree's All Attribute bonus
Accumulation: Now Talent Tree's All Attribute bonus provides an additional +3 to Morphling's primary attribute
Waveform: No longer attacks enemies by default
Adaptive Strike: Merged both abilities into one
Adaptive Strike: Now knocks back enemies by default
Adaptive Strike: Distance is between 50-350 units, based on Morphling's Strength. Maximum effect is reached when Morphling's Strength is 50% higher than his Agility
Adaptive Strike: No longer stuns enemies by default
Adaptive Strike: Cooldown decreased from 19/16/13/10s to 17/14/11/8s
Adaptive Strike: Base damage rescaled from 55/65/75/85 to 25/50/75/100
Attribute Shift (Agility Gain): Mana Cost rescaled from 5/10/15/20 to 10
Attribute Shift (Strength Gain): Mana Cost rescaled from 5/10/15/20 to 10
Morph: Morphling now keeps his attributes while Morphed
Talents: Level 10 Talent +250 Waveform Range replaced with +12s Morph Duration
Talents: Level 15 Talent +15 Agility replaced with +75 Attack Range
Talents: Level 15 Talent +16s Morph Duration replaced with +250 Waveform Range
Talents: Level 20 Talent +1s Adaptive Strike Stun Duration replaced with +20 Agility
Talents: Level 20 Talent +75% Waveform Attack Damage and Applies On Hit effects replaced with -3s Adaptive Strike Cooldown
SURVIVABILITY -0.76TEAMFIGHT +3.54LANING -0.76UTILITY +0.04
11/20/2024
No hero-specific updates in this patch.
TEAMFIGHT +0.05UTILITY +0.05
10/3/2024
No hero-specific updates in this patch.
TEAMFIGHT +0.02UTILITY +0.02
8/28/2024
No hero-specific updates in this patch.
SURVIVABILITY -0.16TEAMFIGHT +0.02LANING -0.16UTILITY +0.02
8/14/2024
No hero-specific updates in this patch.
SURVIVABILITY +0.05LANING +0.05
7/31/2024
No hero-specific updates in this patch.
6/25/2024
No hero-specific updates in this patch.
SURVIVABILITY +0.18TEAMFIGHT -0.07LANING +0.18UTILITY -0.07
Patch 7.36bNet Gain
6/6/2024
Talents: Level 20 Talent Adaptive Strike Stun Duration increased from +0.8s to +1.0s
Talents: Level 20 Talent Waveform Attack Damage increased from +50% to +75%
SURVIVABILITY -0.1TEAMFIGHT +0.02LANING -0.1UTILITY +0.02
5/27/2024
Waveform: Mana Cost decreased from 130 to 115
Waveform: Now attacks all targets it goes through with 50% of Morphling's Attack Damage by default. Does not apply on-hit effects
Talents: Level 20 Talent Waveform Attacks Target replaced with +50% Waveform Attack Damage And Applies On Hit Effects
FARMING +1LANING +1UTILITY +1
5/23/2024
Adaptive Strike: (Agility): No longer grant bonus Agility, even with Aghanim's Shard
Adaptive Strike: (Strength): No longer grant bonus Strength, even with Aghanim's Shard
Adaptive Strike: (Strength): No longer knocks back the target hit by default
Attribute Shift (Agility Gain): Aghanim's Shard now additionally reduces mana cost by 50%
Attribute Shift (Strength Gain): Aghanim's Shard now additionally reduces mana cost by 50%
Morph: Morphling benefits from most Innates and Facets of the targeted hero
SURVIVABILITY +0.73TEAMFIGHT +0.06LANING +0.73UTILITY +0.06
3/21/2024
No hero-specific updates in this patch.
2/22/2024
No hero-specific updates in this patch.
SURVIVABILITY +0.73TEAMFIGHT -0.04LANING +0.73UTILITY -0.04
12/21/2023
Morph: Duration increased from 20s to 24s
TEAMFIGHT +3.52UTILITY +7.02
6/12/2026
No hero-specific updates in this patch.
11/21/2023
No hero-specific updates in this patch.
SURVIVABILITY +0.03TEAMFIGHT -0.02LANING +0.03UTILITY -0.02
10/5/2023
No hero-specific updates in this patch.
SURVIVABILITY -0.16TEAMFIGHT -0.01LANING -0.16UTILITY -0.01
9/9/2023
No hero-specific updates in this patch.
SURVIVABILITY -0.29LANING -0.29
Patch 7.34bNet Gain
8/15/2023
Strength gain increased from 3.0 to 3.2
8/8/2023
Morph: Aghanim's Scepter Upgrade reworked
Morph: Adds an alternative cast to Morph. When enabled, Morphling creates beside himself a strong illusion of the target hero that can cast all of the hero's basic abilities and deals 100% of the target's damage but takes 300% damage. If the illusion is alive when Morphling toggles Morph, he teleports to the illusion and destroys it before turning into the enemy hero
SURVIVABILITY +0.13TEAMFIGHT +0.01LANING +0.13UTILITY +0.01
7/13/2023
Adaptive Strike: (Agility) Cooldown increased from 10s to 16/14/12/10s
Adaptive Strike: (Strength) Cooldown increased from 10s to 16/14/12/10s
Morph: Aghanim's Scepter Target Stats Steal decreased from 20% to 10%
Morph: Aghanim's Scepter Additional Stats Steal from Universal heroes decreased from 20% to 5%
SURVIVABILITY +0.34LANING +0.34
6/16/2023
No hero-specific updates in this patch.
SURVIVABILITY +0.03LANING +0.03
5/14/2023
No hero-specific updates in this patch.
SURVIVABILITY -0.95LANING -0.95
4/26/2023
No hero-specific updates in this patch.
SURVIVABILITY +0.18TEAMFIGHT +0.03LANING +0.18UTILITY +0.03
6/13/2026
Base Strength increased by 1
Attribute Shift (Agility Gain): No longer grants bonus Agility
Attribute Shift (Agility Gain): Aghanim's Shard bonus Agility moved to Adaptive Strike
Attribute Shift (Strength Gain): No longer grants bonus Strength
Attribute Shift (Strength Gain): Aghanim's Shard bonus Strength moved to Adaptive Strike
Adaptive Strike: (Agility) Now grants bonus Agility (same values as Attribute Shift before)
Adaptive Strike: (Strength) Now grants bonus Strength (same values as Attribute Shift before)
Adaptive Strike: (Strength) Stun Max decreased from 1.5/2/2.5/3s to 1.2/1.6/2/2.4s
Morph: Aghanim's Scepter effect now steals an additional 20% of all stats when targeting Universal Heroes
Talents: Level 20 Talent Adaptive Strike Stun Duration decreased from +1s to +0.8s
SURVIVABILITY +2.55TEAMFIGHT +0.03LANING +2.55UTILITY +0.03

Net Balance Trajectory

Cumulative power shifts across 7 dimensions since 7.33.
Positive: Buff trend.
Negative: Nerf trend.

Farming
+1
Mobility
0
Survivability
+2.43
Teamfight
+10.71
Laning
+3.43
Siege
0
Utility
+2.21

Winrate by Rank

H
G
C
A
L
A
D
H=HERALD G=GUARDIAN C=CRUSADER A=ARCHON L=LEGEND A=ANCIENT D=DIVINE

Winrate Trend

49.0%48.1%47.2%46.3%48.0%7/347.9%7/1947.3%7/26