Base Damage increased by 1
Damage at level 1 increased from 49–55 to 50–56
Removed Might and Magus innate ability
Curiosity: New innate ability. Passive, can't be leveled up
Curiosity: Rubick gains 1 stack of Curiosity per level, each granting him +1 base damage, +0.3% Buff/Debuff Duration, and +2 Area of Effect bonus. If Rubick sees an enemy Hero cast an ability within 1200 distance of him, he gains 2 Curiosity for 20 seconds. If an enemy that currently provides temporary Curiosity dies within 3s after taking damage from Rubick, he gains 1 Curiosity permanently
Telekinesis: Aghanim's Shard throw distance bonus changed from 35% to 225
Fade Bolt: Now reduces both spell and attack damage by default
Fade Bolt: Damage Reduction rescaled from 5/15/25/35% to 6/12/18/24%
Spell Steal: No longer grants 10/20/30% Debuff Amplification
Spell Steal: Stolen spells now have their cooldown decreased by 10/20/30%
Talents: Level 10 Talent +0.25% Might and Magus Damage/Resistance replaced with +200 Health
Talents: Level 10 Talent +165 Telekinesis Landing Damage replaced with -2s Telekinesis Cooldown
Talents: Level 15 Talent +20% Fade Bolt Damage Reduction replaced with -3s Fade Bolt Cooldown
Talents: Level 15 Talent -25% Stolen Spells Cooldown replaced with -50% Stolen Spells Mana Cost
Talents: Level 20 Talent -5s Telekinesis Cooldown replaced with Telekinesis Landing Deals 325 Damage (now this talent applies damage to the thrown enemy as well)
Talents: Level 20 Talent -5s Fade Bolt Cooldown replaced with +12% Fade Bolt Damage Reduction
Talents: Level 25 Talent +400 Telekinesis Land Distance replaced with 2x Curiosity Bonuses