Dawnbreaker

Historical Balance Tracker & Intelligence

Balance History

6/22/2026
Starbreaker: Mana Cost increased from 100 to 110
5/6/2026
Base Damage decreased by 1
Damage at level 1 decreased from 56-60 to 55-59
Solar Guardian: Landing Stun Duration decreased from 1.4/1.6/1.8s to 1.2/1.4/1.6s
4/7/2026
Break of Dawn: Max Damage Increase decreased from 10% + 1% per level to 8% + 1% per level
3/27/2026
No hero-specific updates in this patch.
3/24/2026
Base damage increased by 6
Damage at level 1 increased from 50–54 to 56–60
Break of Dawn: Max Damage Increase changed from 25% to 10% + 1% per level
Break of Dawn: Bonuses granted are now at their maximum for any daytime caused by Dawnbreaker's abilities for the entirety of that daytime
Break of Dawn: Now also upgraded with Aghanim's Scepter
Break of Dawn: Amplifies heals Dawnbreaker provides by Break of Dawn's current damage increase value
Solar Guardian: Cooldown decreased from 120/105/90s to 110/100/90s
Solar Guardian: Now causes a 6 second temporary daytime when the cast starts
Solar Guardian: Aghanim's Scepter no longer increases heal per pulse
Talents: Level 10 Talent +15% Celestial Hammer Slow replaced with Celestial Hammer Trail Grants Movement Speed to Allies
Talents: Level 10 Talent +15% Break of Dawn Max Damage replaced with +25% Luminosity Critical Strike Damage
Talents: Level 15 Talent Solar Guardian Cooldown Reduction increased from 15s to 20s
Talents: Level 15 Talent +40% Luminosity Critical Strike Damage replaced with +40% Celestial Hammer Trail/Hammer Damage
1/22/2026
No hero-specific updates in this patch.
12/23/2025
No hero-specific updates in this patch.
12/16/2025
Base Damage increased by 1
Damage at level 1 increased from 49–53 to 50–54
Solar Guardian: Aghanim's Scepter no longer reduces air time or channel time
Solar Guardian: Aghanim's Scepter Heal per pulse increased from 55/85/115 to 60/90/120
Talents: Level 10 Talent +12 Damage replaced with +15% Break of Dawn Max Damage
10/2/2025
Solar Guardian: Aghanim's Scepter aura linger duration decreased from 3s to 2s
Patch 7.39dNet Gain
6/12/2026
Talents: Level 15 Talent Solar Guardian Cooldown Reduction decreased from 20s to 15s
6/24/2025
No hero-specific updates in this patch.
5/29/2025
No hero-specific updates in this patch.
6/12/2026
Base damage decreased by 5
Damage at level 1 decreased from 54–58 to 49–53
Break of Dawn: Ability reworked
Break of Dawn: Passive, can't be leveled up
Break of Dawn: Whenever the sun comes out, Dawnbreaker gains 25% bonus base damage and 20% bonus vision that decreases throughout the course of the day, down to 0% at night
Starbreaker: Aghanim's Shard upgrade now also destroys trees in front of Dawnbreaker
3/27/2025
No hero-specific updates in this patch.
3/4/2025
No hero-specific updates in this patch.
2/19/2025
Removed Gleaming Hammer Facet
Starbreaker: Aghanim's Shard movement speed penalty increased from 25% to 35%
Solar Guardian: Aghanim's Scepter Reworked
Solar Guardian: Solar Guardian’s Pulsing aura now lingers for 3s after landing and follows Dawnbreaker around. Also increases Solar Guardian's heal per pulse by 10/15/20, while reducing channel/air time from 1.7/0.8s to 1.0/0.5s
Solar Guardian: Compared to the previous one:
Solar Guardian: Instead of Air Time being increased by 3.5s, now it's decreased by 0.3s. Total cast time decreased from 2.5s to 1.5s
Solar Guardian: Bonus evasion, early landing sub-ability and movement mid flight are removed
Solar Guardian: Bonus Heal per pulse decreased from 15/20/25 to 10/15/20 (total healing per pulse reduced from 60/90/120 to 55/85/115)
Talents: Level 10 Talent +20 Starbreaker Swipe/Smash Damage replaced with +12 Damage
Talents: Level 15 Talent Luminosity Critical Strike Damage decreased from +50% to +40%
Talents: Level 25 Talent Starbreaker Cooldown Reduction decreased from 5s to 4s
11/20/2024
No hero-specific updates in this patch.
Patch 7.37dNet Gain
10/3/2024
Celestial Hammer: Mana Cost decreased from 110/120/130/140 to 100/110/120/130
Celestial Hammer: Projectile speed increased from 1500 to 1600
8/28/2024
Base Health Regen increased from 0.25 to 0.5
8/14/2024
No hero-specific updates in this patch.
Patch 7.37Net Gain
7/31/2024
No hero-specific updates in this patch.
Patch 7.36cNet Gain
6/25/2024
No hero-specific updates in this patch.
6/6/2024
No hero-specific updates in this patch.
5/27/2024
No hero-specific updates in this patch.
5/23/2024
Starbreaker: Fixed a bug that prevented Swipe Damage from being applied to creeps
Solar Guardian: Healing now affects Dawnbreaker herself if she is in the target area of effect
Solar Guardian: Can now be cast when Celestial Hammer is out, forcing the hammer to return when the spell is cast
Patch 7.35dNet Gain
3/21/2024
No hero-specific updates in this patch.
2/22/2024
No hero-specific updates in this patch.
12/21/2023
No hero-specific updates in this patch.
Patch 7.35Net Gain
6/12/2026
Celestial Hammer: Fire Trail Duration increased from 2.5s to 2.5/3/3.5/4s
11/21/2023
No hero-specific updates in this patch.
10/5/2023
Intelligence gain decreased from 2.2 to 2.0
Talents: Level 25 Talent Starbreaker Cooldown Reduction decreased from 6s to 5s
9/9/2023
Base Movement Speed decreased from 310 to 300
Base Strength decreased from 27 to 25
8/15/2023
No hero-specific updates in this patch.
8/8/2023
Base Armor increased by 1
Starbreaker: Cast Point improved from 0.2s to 0.1s
Starbreaker: Aghanim's Shard no longer improves the cast point
Solar Guardian: Stun now pierces debuff immunity
Talents: Level 10 Talent Celestial Hammer Slow increased from +14% to +15%
Talents: Level 10 Talent Starbreaker Swipe/Smash Damage increased from +18 to +20
7/13/2023
No hero-specific updates in this patch.
6/16/2023
No hero-specific updates in this patch.
Patch 7.33cNet Gain
5/14/2023
Luminosity: Healing from creeps increased from 50% to 60%
4/26/2023
No hero-specific updates in this patch.
6/13/2026
Starbreaker: Smash Stun Duration decreased from 0.8/1/1.2/1.4s to 0.6/0.8/1/1.2s
Starbreaker: Spell Immunity with Aghanim's Shard replaced with Debuff Immunity with 50% Magic Resistance
Solar Guardian: Landing Stun Duration decreased from 1.5/1.75/2s to 1.4/1.6/1.8s
Talents: Level 10 Talent Celestial Hammer Slow increased from +12% to +14%
Talents: Level 25 Talent +1100 Celestial Hammer Cast Range replaced with +80% Celestial Hammer Cast Range/Speed
Talents: Level 25 Talent 2 Starbreaker Charges replaced with -6s Starbreaker Cooldown

Net Balance Trajectory

Cumulative power shifts across 7 dimensions since 7.33.
Positive: Buff trend.
Negative: Nerf trend.

Farming
0
Mobility
0
Survivability
0
Teamfight
0
Laning
0
Siege
0
Utility
0

Winrate by Rank

51.1%
H
51.6%
G
51.7%
C
51.8%
A
51.8%
L
51.5%
A
51.5%
D
H=HERALD G=GUARDIAN C=CRUSADER A=ARCHON L=LEGEND A=ANCIENT D=DIVINE