No hero-specific updates in this patch.
SURVIVABILITY -0.18TEAMFIGHT +0.04LANING -0.18UTILITY +0.04
Starbreaker: Mana Cost increased from 100 to 110
FARMING -1SURVIVABILITY -0.73LANING -1.73UTILITY -1
Base Damage decreased by 1
Damage at level 1 decreased from 56-60 to 55-59
Solar Guardian: Landing Stun Duration decreased from 1.4/1.6/1.8s to 1.2/1.4/1.6s
SURVIVABILITY +0.18TEAMFIGHT +0.02LANING +0.18UTILITY +0.02
Break of Dawn: Max Damage Increase decreased from 10% + 1% per level to 8% + 1% per level
SURVIVABILITY +0.24TEAMFIGHT +0.02LANING +0.24UTILITY +0.02
No hero-specific updates in this patch.
TEAMFIGHT +0.01UTILITY +0.01
Base damage increased by 6
Damage at level 1 increased from 50–54 to 56–60
Break of Dawn: Max Damage Increase changed from 25% to 10% + 1% per level
Break of Dawn: Bonuses granted are now at their maximum for any daytime caused by Dawnbreaker's abilities for the entirety of that daytime
Break of Dawn: Now also upgraded with Aghanim's Scepter
Break of Dawn: Amplifies heals Dawnbreaker provides by Break of Dawn's current damage increase value
Solar Guardian: Cooldown decreased from 120/105/90s to 110/100/90s
Solar Guardian: Now causes a 6 second temporary daytime when the cast starts
Solar Guardian: Aghanim's Scepter no longer increases heal per pulse
Talents: Level 10 Talent +15% Celestial Hammer Slow replaced with Celestial Hammer Trail Grants Movement Speed to Allies
Talents: Level 10 Talent +15% Break of Dawn Max Damage replaced with +25% Luminosity Critical Strike Damage
Talents: Level 15 Talent Solar Guardian Cooldown Reduction increased from 15s to 20s
Talents: Level 15 Talent +40% Luminosity Critical Strike Damage replaced with +40% Celestial Hammer Trail/Hammer Damage
SURVIVABILITY -1.44TEAMFIGHT +3.45LANING -1.44UTILITY -0.05
No hero-specific updates in this patch.
SURVIVABILITY -0.16TEAMFIGHT -0.01LANING -0.16UTILITY -0.01
No hero-specific updates in this patch.
TEAMFIGHT -0.04UTILITY -0.04
Base Damage increased by 1
Damage at level 1 increased from 49–53 to 50–54
Solar Guardian: Aghanim's Scepter no longer reduces air time or channel time
Solar Guardian: Aghanim's Scepter Heal per pulse increased from 55/85/115 to 60/90/120
Talents: Level 10 Talent +12 Damage replaced with +15% Break of Dawn Max Damage
SURVIVABILITY -0.34TEAMFIGHT +0.06LANING -0.34UTILITY +0.06
Solar Guardian: Aghanim's Scepter aura linger duration decreased from 3s to 2s
SURVIVABILITY +0.18TEAMFIGHT -0.01LANING +0.18UTILITY -0.01
Talents: Level 15 Talent Solar Guardian Cooldown Reduction decreased from 20s to 15s
TEAMFIGHT +0.04UTILITY +0.04
No hero-specific updates in this patch.
SURVIVABILITY +0.18TEAMFIGHT -0.01LANING +0.18UTILITY -0.01
No hero-specific updates in this patch.
SURVIVABILITY +0.42LANING +0.42
Base damage decreased by 5
Damage at level 1 decreased from 54–58 to 49–53
Break of Dawn: Ability reworked
Break of Dawn: Passive, can't be leveled up
Break of Dawn: Whenever the sun comes out, Dawnbreaker gains 25% bonus base damage and 20% bonus vision that decreases throughout the course of the day, down to 0% at night
Starbreaker: Aghanim's Shard upgrade now also destroys trees in front of Dawnbreaker
SURVIVABILITY +0.79TEAMFIGHT +0.02LANING +0.79UTILITY +0.02
No hero-specific updates in this patch.
SURVIVABILITY +0.16TEAMFIGHT -0.02LANING +0.16UTILITY -0.02
No hero-specific updates in this patch.
Removed Gleaming Hammer Facet
Starbreaker: Aghanim's Shard movement speed penalty increased from 25% to 35%
Solar Guardian: Aghanim's Scepter Reworked
Solar Guardian: Solar Guardian’s Pulsing aura now lingers for 3s after landing and follows Dawnbreaker around. Also increases Solar Guardian's heal per pulse by 10/15/20, while reducing channel/air time from 1.7/0.8s to 1.0/0.5s
Solar Guardian: Compared to the previous one:
Solar Guardian: Instead of Air Time being increased by 3.5s, now it's decreased by 0.3s. Total cast time decreased from 2.5s to 1.5s
Solar Guardian: Bonus evasion, early landing sub-ability and movement mid flight are removed
Solar Guardian: Bonus Heal per pulse decreased from 15/20/25 to 10/15/20 (total healing per pulse reduced from 60/90/120 to 55/85/115)
Talents: Level 10 Talent +20 Starbreaker Swipe/Smash Damage replaced with +12 Damage
Talents: Level 15 Talent Luminosity Critical Strike Damage decreased from +50% to +40%
Talents: Level 25 Talent Starbreaker Cooldown Reduction decreased from 5s to 4s
SURVIVABILITY -0.45TEAMFIGHT -0.01LANING -0.45UTILITY -0.01
No hero-specific updates in this patch.
TEAMFIGHT -0.05UTILITY -0.05
Celestial Hammer: Mana Cost decreased from 110/120/130/140 to 100/110/120/130
Celestial Hammer: Projectile speed increased from 1500 to 1600
FARMING +1TEAMFIGHT -0.04LANING +1UTILITY +0.96
Base Health Regen increased from 0.25 to 0.5
SURVIVABILITY -0.37TEAMFIGHT +0.02LANING -0.37UTILITY +0.02
No hero-specific updates in this patch.
No hero-specific updates in this patch.
TEAMFIGHT +0.02UTILITY +0.02
No hero-specific updates in this patch.
SURVIVABILITY +0.18TEAMFIGHT -0.05LANING +0.18UTILITY -0.05
No hero-specific updates in this patch.
No hero-specific updates in this patch.
SURVIVABILITY +0.18LANING +0.18
Starbreaker: Fixed a bug that prevented Swipe Damage from being applied to creeps
Solar Guardian: Healing now affects Dawnbreaker herself if she is in the target area of effect
Solar Guardian: Can now be cast when Celestial Hammer is out, forcing the hammer to return when the spell is cast
SURVIVABILITY +1TEAMFIGHT +0.08LANING +1UTILITY +0.08
No hero-specific updates in this patch.
SURVIVABILITY -0.16LANING -0.16
No hero-specific updates in this patch.
SURVIVABILITY +0.55LANING +0.55
No hero-specific updates in this patch.
TEAMFIGHT -0.02UTILITY -0.02
Celestial Hammer: Fire Trail Duration increased from 2.5s to 2.5/3/3.5/4s
SURVIVABILITY +0.34TEAMFIGHT -0.09LANING +0.34UTILITY -0.09
No hero-specific updates in this patch.
SURVIVABILITY +0.18TEAMFIGHT -0.09LANING +0.18UTILITY -0.09
Intelligence gain decreased from 2.2 to 2.0
Talents: Level 25 Talent Starbreaker Cooldown Reduction decreased from 6s to 5s
SURVIVABILITY -0.16TEAMFIGHT +0.01LANING -0.16UTILITY +0.01
Base Movement Speed decreased from 310 to 300
Base Strength decreased from 27 to 25
SURVIVABILITY -0.34TEAMFIGHT +0.03LANING -0.34UTILITY +0.03
No hero-specific updates in this patch.
TEAMFIGHT -0.02UTILITY -0.02
Base Armor increased by 1
Starbreaker: Cast Point improved from 0.2s to 0.1s
Starbreaker: Aghanim's Shard no longer improves the cast point
Solar Guardian: Stun now pierces debuff immunity
Talents: Level 10 Talent Celestial Hammer Slow increased from +14% to +15%
Talents: Level 10 Talent Starbreaker Swipe/Smash Damage increased from +18 to +20
SURVIVABILITY -0.71TEAMFIGHT -0.05LANING -0.71UTILITY -11.05
No hero-specific updates in this patch.
SURVIVABILITY +0.18LANING +0.18
No hero-specific updates in this patch.
SURVIVABILITY +0.18LANING +0.18
Luminosity: Healing from creeps increased from 50% to 60%
SURVIVABILITY -0.53TEAMFIGHT -0.03LANING -0.53UTILITY -0.03
No hero-specific updates in this patch.
SURVIVABILITY +0.18LANING +0.18
Starbreaker: Smash Stun Duration decreased from 0.8/1/1.2/1.4s to 0.6/0.8/1/1.2s
Starbreaker: Spell Immunity with Aghanim's Shard replaced with Debuff Immunity with 50% Magic Resistance
Solar Guardian: Landing Stun Duration decreased from 1.5/1.75/2s to 1.4/1.6/1.8s
Talents: Level 10 Talent Celestial Hammer Slow increased from +12% to +14%
Talents: Level 25 Talent +1100 Celestial Hammer Cast Range replaced with +80% Celestial Hammer Cast Range/Speed
Talents: Level 25 Talent 2 Starbreaker Charges replaced with -6s Starbreaker Cooldown
SURVIVABILITY +1.16TEAMFIGHT -0.06LANING +1.16UTILITY -0.06