Base damage increased by 6
Damage at level 1 increased from 50–54 to 56–60
Break of Dawn: Max Damage Increase changed from 25% to 10% + 1% per level
Break of Dawn: Bonuses granted are now at their maximum for any daytime caused by Dawnbreaker's abilities for the entirety of that daytime
Break of Dawn: Now also upgraded with Aghanim's Scepter
Break of Dawn: Amplifies heals Dawnbreaker provides by Break of Dawn's current damage increase value
Solar Guardian: Cooldown decreased from 120/105/90s to 110/100/90s
Solar Guardian: Now causes a 6 second temporary daytime when the cast starts
Solar Guardian: Aghanim's Scepter no longer increases heal per pulse
Talents: Level 10 Talent +15% Celestial Hammer Slow replaced with Celestial Hammer Trail Grants Movement Speed to Allies
Talents: Level 10 Talent +15% Break of Dawn Max Damage replaced with +25% Luminosity Critical Strike Damage
Talents: Level 15 Talent Solar Guardian Cooldown Reduction increased from 15s to 20s
Talents: Level 15 Talent +40% Luminosity Critical Strike Damage replaced with +40% Celestial Hammer Trail/Hammer Damage