Base Health Regen increased from 1.0 to 1.5
Base Attack Speed increased from 100 to 110
Shadowhawk: No longer grants cooldown reduction
Shadowhawk: Invis Bonus Crit decreased from 40/60/80/100% to 30/45/60/75%
Shadowhawk: Raven's Veil: Now also increases buff duration from 7/8/9s to 8/9/10s
Switch Discipline: Katana Discipline no longer increases damage by 12%
Switch Discipline: Katana Discipline now increases damage gained from Agility by 20%
Echo Slash: Cooldown rescaled from 20/18/16/14s to 21/18/15/12s
Echo Slash: Bonus Hero Damage decreased from 25/45/65/85 to 20/40/60/80
Grappling Claw: No longer has lifesteal
Grappling Claw: Mana Cost decreased from 50 to 40
Grappling Claw: Cooldown decreased from 16/13/10/7s to 13/11/9/7s
Grappling Claw: Cast Range decreased from 700/800/900/1000 to 650/750/850/950
Grappling Claw: Move Slow rescaled from 80% to 70/80/90/100%
Grappling Claw: Slow now lasts a fixed 0.7/0.8/0.9/1s instead of Kez's travel time
Kazurai Katana: No longer applies health regen reduction
Kazurai Katana: Damage per second rescaled from 6/7/8/9% to 5/7/9/11%
Kazurai Katana: Duration rescaled from 5/6/7/8s to 7s
Kazurai Katana: Now has a reworked active component as a default part of the ability
Kazurai Katana: Kez impales the target, landing an attack on it and setting its move speed and turn rate to 0 for 0.6s. The target also takes 50% of current Kazurai Katana bleed stacks as burst damage. Cast Range: 200. Mana Cost: 50. Cooldown: 20/15/10/5s
Kazurai Katana: This attack can proc attack modifiers similarly to regular attacks. The stacks that would be created by the impale are not added to the burst damage and are added after the effect ends as the usual bleed stack. Previous version did include them in the burst
Kazurai Katana: Reworked Aghanim's Shard upgrade
Kazurai Katana: Adds 100% lifesteal off the attack damage dealt on impalement. If the impalement was made from behind (in a 105 degree cone), the slow is replaced with a stun, and the number of Bleed stacks is increased from 50% to 100%
Raptor Dance: 1s channeling was replaced with a 1s cast time (still cannot be cancelled by Kez)
Raptor Dance: Strikes count increased from 2/3/4 to 4
Raptor Dance: Base Damage rescaled from 75 to 30/60/90
Raptor Dance: Max Health as Damage decreased from 4% to 3%
Raptor Dance: Lifesteal against illusions now has an 80% penalty, similarly to creep lifesteal penalty
Falcon Rush: Now also provides 15/30/45/60% Slow Resistance during the buff
Falcon Rush: Secondary Attacks Damage decreased from 100% to 45/55/65/75%
Falcon Rush: Rush Range is no longer increased by AoE bonuses
Falcon Rush: Cooldown rescaled from 20/18/16/14s to 21/18/15/12s
Talon Toss: No longer has an AoE effect, proccing only on target
Talon Toss: Now inflicts an attack with True Strike and fixed damage instead of simply dealing physical damage
Talon Toss: Damage rescaled from 75/125/175/225 to 60/120/180/240
Talon Toss: Silence Duration increased from 1.75/2/2.25/2.5s to 2/2.25/2.5/2.75s
Talon Toss: Cooldown decreased from 16/13/10/7s to 13/11/9/7s
Shodo Sai: Chance to Mark increased from 17% to 18%
Shodo Sai: Mark no longer provides True Strike
Shodo Sai: No longer grants bonus stun or critical strike from marks generated by parrying an enemy Hero
Talents: Level 10 Talent +1.5 Mana Regen replaced with +50 Raptor Dance Radius
Talents: Level 15 Talent Raven's Veil Mark Applies Parry Bonus replaced with +1 Raptor Dance Strike
Talents: Level 20 Talent +50% Falcon Rush Evasion replaced with Add 50% of Attack Damage to Talon Toss (always uses attack value of Sai discipline)
Talents: Level 20 Talent Kazurai Katana Damage Per Second decreased from +5% to +4%