Removed Summon Convert innate ability
Zealot: New innate ability, has both passive and active components. Improves with game's time
Zealot: When Chen respawns, he is joined in battle by a Zealot, a melee creep warrior with the Martyrdom ability which allows him to sacrifice himself to deal damage or heal an ally. Zealot has the same stats as the current melee creeps on his team, including super or mega form, but has 125 attack range, base damage increased by 2 per Chen's level, base health regen increased from 0.5 to 2.5, and doesn't have Runty attack type. Zealot respawns after 60s dead
Zealot: Martyrdom ability: 500 range unit-targeted ability on the Zealot creep, targeting either an enemy or ally unit. When cast, the creep sacrifices itself, firing a projectile at 1000 speed at the target unit, dealing damage if it's an enemy or healing if it's an ally. Damage is 25 + 20% of the Zealot's health at the moment of the cast, and healing is 50% of these values
Zealot: This ability can be cast on a controlled unit to teleport it to Chen after a 6 second delay. Self-targeting will teleport all controlled units. Mana Cost: 50. Cooldown: 10s
Zealot: Mechanics moved from Divine Favor without any changes
Holy Persuasion: Zealots receive the benefits from Holy Persuasion
Holy Persuasion: Now may be cast on existing persuaded creeps that have not been damaged in the last 3 seconds to unsummon them
Holy Persuasion: Unsummoning a unit has a global cast range, costs no mana and sets ability to a 3s cooldown
Holy Persuasion: Now increases all of creature's outgoing damage by 0/6/12/18% instead of only increasing attack damage by 4/8/12/16
Divine Favor: Self-casting no longer teleports Chen's creeps to him
Talents: Level 10 Talent +150 Convert Attack Speed replaced with +25% Zealot Health/Damage
Talents: Level 15 Talent +14 Holy Persuasion Damage replaced with +12% Holy Persuasion Damage