No hero-specific updates in this patch.
SURVIVABILITY +0.18TEAMFIGHT -0.07LANING +0.18UTILITY -0.07
Bloodrage: No longer procs Magic Stick or its upgrades
Rupture: Aghanim's Scepter health damage increased from 13% to 15%
SURVIVABILITY -0.5TEAMFIGHT +0.04LANING -0.5UTILITY +0.04
No hero-specific updates in this patch.
SURVIVABILITY -0.42TEAMFIGHT +0.01LANING -0.42UTILITY +0.01
Rupture: Mana Cost increased from 100/150/200 to 125/175/225
Talents: Level 25 Talent Max Thirst Move Speed decreased from +18% to +15%
FARMING -1TEAMFIGHT -0.02LANING -1UTILITY -1.02
Bloodrage: Attack Speed decreased from 60/90/120/150 to 55/80/105/130
Bloodrage: Aghanim's Shard target's max health as damage decreased from 2% to 1.5%
FARMING -6.5SURVIVABILITY -0.18TEAMFIGHT -6.5LANING -0.18SIEGE -6.5
Sanguivore: Max Health Heal changed from 1.5% + 1.5% per level up to 1.5% per level
Bloodrage: Now a no target ability that affects only Bloodseeker
Bloodrage: Pure damage based on target's max health with Aghanim's Shard now pierces Debuff Immunity
Talents: Level 25 Talent Blood Rite Silence Duration increased from +2.5s to +3s
SURVIVABILITY -0.18TEAMFIGHT -0.04LANING -0.18UTILITY -0.04
Bloodrage: Max Health Damage per second decreased from 1.4% to 1.2%
Talents: Level 10 Talent Health increased from +175 to +200
Talents: Level 20 Talent Agility decreased from +20 to +15
Talents: Level 20 Talent Rupture Cast Range decreased from +425 to +400
SURVIVABILITY +0.16TEAMFIGHT -0.01LANING +0.16UTILITY -0.01
No hero-specific updates in this patch.
SURVIVABILITY -0.24TEAMFIGHT -0.01LANING -0.24UTILITY -0.01
Sanguivore: Base heal increased from 25 to 30
Sanguivore: No longer upgraded with neither Aghanim's Shard or Aghanim's Scepter
Bloodrage: Aghanim's Scepter effect moved to Aghanim's Shard
Bloodrage: Aghanim's Shard target's max health as pure damage decreased from 3% to 2%
Rupture: Now upgraded with Aghanim's Scepter
Rupture: Increases current health as initial damage by 3%. Replaces cooldown with 2 charges with the same charge restoration time
Talents: Level 10 Talent +15% Bloodrage Spell Amplification replaced with +30 Bloodrage Attack Speed
Talents: Level 15 Talent +8% Rupture Initial Damage replaced with -0.7% Bloodrage Max Health DPS For Allies
Talents: Level 20 Talent -0.7% Bloodrage Max Health DPS For Allies replaced with +20 Agility
Talents: Level 25 Talent 2 Rupture Charges replaced with +2.5s Blood Rite Silence Duration
SURVIVABILITY +0.34LANING +0.34
No hero-specific updates in this patch.
SURVIVABILITY +0.03TEAMFIGHT -0.01LANING +0.03UTILITY -0.01
Sanguivore: Aghanim's Scepter heal on Pure damage dealt increased from 30% to 35%
Blood Rite: Damage increased from 90/145/200/255 to 100/155/210/265
FARMING +1.5TEAMFIGHT +1.52LANING +1.5UTILITY +0.02
No hero-specific updates in this patch.
SURVIVABILITY +0.18LANING +0.18
No hero-specific updates in this patch.
SURVIVABILITY +0.42LANING +0.42
Removed Bloodrush Facet
Talents: Level 10 Talent +25 Bloodrage Attack Speed replaced with +175 Health
SURVIVABILITY +0.55TEAMFIGHT -0.07LANING +0.55UTILITY -0.07
No hero-specific updates in this patch.
SURVIVABILITY -0.18LANING -0.18
No hero-specific updates in this patch.
SURVIVABILITY +0.18LANING +0.18
Removed Blood Mist ability
Sanguivore: Now upgraded with Aghanim's Shard
Sanguivore: Passively turns all Bloodseeker's overheal from his own abilities into an all damage barrier up to 50% of Bloodseeker's max health. Barrier amount decays by 1.5% per second
Sanguivore: Now upgraded with Aghanim's Scepter
Sanguivore: Bloodseeker gains 30% lifesteal from all Pure damage dealt
Bloodrage: No longer upgraded with Aghanim's Shard
Bloodrage: Now upgraded with Aghanim's Scepter
Bloodrage: Attacks under effect of Bloodrage deal 3% of the target's max health as pure damage
Blood Rite: Damage type changed from Magical to Pure
Blood Rite: Damage decreased from 115/190/265/340 to 90/145/200/255
Talents: Level 10 Talent Blood Rite Damage decreased from +135 to +100
Talents: Level 20 Talent +15% Spell Lifesteal replaced with -0.7% Bloodrage Max Health Damage Per Second
FARMING -1.5SURVIVABILITY +0.18TEAMFIGHT -1.46LANING -1.32UTILITY +0.04
No hero-specific updates in this patch.
SURVIVABILITY -0.18LANING -0.18
Bloodrage: Mana Cost decreased from 25 to 0
FARMING +1SURVIVABILITY +0.87TEAMFIGHT +0.02LANING +1.87UTILITY +1.02
No hero-specific updates in this patch.
SURVIVABILITY +0.79TEAMFIGHT +0.05LANING +0.79UTILITY +0.05
No hero-specific updates in this patch.
Sanguivore: Now provides full heal values when denying
Talents: Level 10 Talent Bloodrage Spell Amplification increased from +10% to +15%
Talents: Level 15 Talent Blood Rite Damage increased from +120 to +135
SURVIVABILITY +0.53LANING +0.53
No hero-specific updates in this patch.
TEAMFIGHT -0.09UTILITY -0.09
Sanguivore: Max HP as heal increased from 1% per level to 1.5% per level
Bloodrage: Max Health Damage per second decreased from 1.5% to 1.4%
Blood Rite: Damage increased from 110/180/250/320 to 115/190/265/340
FARMING +1.5SURVIVABILITY -0.03TEAMFIGHT +1.45LANING +1.47UTILITY -0.05
No hero-specific updates in this patch.
SURVIVABILITY +0.32LANING +0.32
Base Movement Speed decreased from 300 to 285
Blood Mist: Now increases healing by Sanguivore instead of Thirst
Bloodrage: Aghanim's Shard Heal/Damage increased from 30 to 35
Thirst: No longer has a Max HP threshold and starts at 100%
Thirst: Max Thirst Move Speed decreased from 16/24/32/40% to 10/20/30/40%
Thirst: Healing on kills moved to Innate ability
SURVIVABILITY +0.26TEAMFIGHT +0.04LANING +0.26UTILITY +0.04
Base Agility increased by 2
Thirst: Self-healing is now classified as lifesteal, and is amplified by Lifesteal Amplification
TEAMFIGHT -0.01UTILITY -0.01
No hero-specific updates in this patch.
SURVIVABILITY +0.18TEAMFIGHT -0.04LANING +0.18UTILITY -0.04
No hero-specific updates in this patch.
Bloodrage: Max Health Damage per second decreased from 1.8% to 1.5%
Bloodrage: Aghanim's Shard Damage/Lifesteal rescaled from 1.8% of target's Max HP to flat 30 pure damage/heal
Blood Rite: Damage type changed from Pure to Magical
Blood Rite: Damage increased from 90/140/190/240 to 110/180/250/320
Talents: Level 10 Talent Bloodrage Spell Amplification increased from +8% to +10%
Talents: Level 15 Talent Blood Rite Damage increased from +85 to +120
FARMING +1.5SURVIVABILITY -0.71TEAMFIGHT +1.54LANING +0.79UTILITY +0.04
No hero-specific updates in this patch.
TEAMFIGHT -0.02UTILITY -0.02
No hero-specific updates in this patch.
TEAMFIGHT +0.03UTILITY +0.03
No hero-specific updates in this patch.
SURVIVABILITY -0.53TEAMFIGHT +0.05LANING -0.53UTILITY +0.05
No hero-specific updates in this patch.
SURVIVABILITY -0.53LANING -0.53
Thirst: Max Health Heal (Creeps) decreased from 11/14/17/20% to 8/12/16/20%
Rupture: Duration decreased from 10/11/12s to 9/10/11s
SURVIVABILITY +0.39TEAMFIGHT -3.54LANING +0.39UTILITY -7.04
No hero-specific updates in this patch.
Blood Rite: Damage decreased from 120/160/200/240 to 90/140/190/240
FARMING -1.5TEAMFIGHT -1.5LANING -1.5
No hero-specific updates in this patch.
SURVIVABILITY +0.18TEAMFIGHT +0.07LANING +0.18UTILITY +0.07
No hero-specific updates in this patch.
SURVIVABILITY +0.42TEAMFIGHT +0.01LANING +0.42UTILITY +0.01
Blood Mist Now passively turns all your overheal from your own abilities into a damage barrier up to 50% of Bloodseeker's Max Health in addition to its active effect. Barrier decays by 0.5% of Max Health per second
Blood Mist Damage no longer counts as HP Loss (it burns barrier if it's available and can be decreased by sources that reduce damage)
Bloodrage: Max Health Damage per second decreased from 2% to 1.8%
Bloodrage: Pure damage from Aghanim's Shard is now dealt as a separate instance of damage
Rupture: Cooldown rescaled from 70s to 75/70/65s
Rupture: Move Damage increased from 33/44/55% to 35/45/55%
SURVIVABILITY -0.32TEAMFIGHT -0.13LANING -0.32UTILITY -0.13