No hero-specific updates in this patch.
TEAMFIGHT +0.02UTILITY +0.02
Fire Spirits: Attack Speed Slow decreased from 50/80/110/140 to 35/70/105/140
Talents: Level 20 Talent Max Health Sun Ray Damage decreased from +1.5% to +1.25%
SURVIVABILITY -0.47TEAMFIGHT +0.03LANING -0.47UTILITY +0.03
Dying Light: Missing Health as Damage decreased from 4% to 3.5%
Sun Ray: Max Health as Heal per second decreased from 0.5/1/1.5/2% to 0.4/0.8/1.2/1.6%
Supernova: Damage per second decreased from 60/90/120 to 50/80/110
SURVIVABILITY +0.18LANING +0.18
Base Attack Range decreased from 525 to 500
Sun Ray: Aghanim's Shard no longer slows affected enemies by 10%
No hero-specific updates in this patch.
SURVIVABILITY -0.18LANING -0.18
Removed Blinding Sun innate ability
Dying Light: New innate ability
Dying Light: Phoenix deals 4% of its missing health as magic damage to all enemies in a 400 radius every second. Damage tick rate: 0.2s
Dying Light: This effect is also present during Supernova
Dying Light: Damage is calculated as if Phoenix was still present with the same health and health regen it had at the moment of the cast
Talents: Level 10 Talent +0.5% Blinding Sun Miss Chance replaced with +1% Dying Light Missing Health as Damage
SURVIVABILITY -0.47TEAMFIGHT +0.09LANING -0.47UTILITY +0.09
No hero-specific updates in this patch.
No hero-specific updates in this patch.
SURVIVABILITY +0.55LANING +0.55
Sun Ray: Health Cost per second decreased from 6% to 5%
Sun Ray: Base Damage per second rescaled from 14/20/26/32 to 15/20/25/30
Sun Ray: Max Damage rescaled from 1.25/2.75/4.5/6.75% to 1.5/3/4.5/6%
Talents: Level 15 Talent Health Regen increased from +20 to +25
SURVIVABILITY -0.18TEAMFIGHT -0.05LANING -0.18UTILITY -0.05
Supernova: Aghanim's Scepter cast range decreased from 500 to 450
SURVIVABILITY +0.16TEAMFIGHT -0.02LANING +0.16UTILITY -0.02
No hero-specific updates in this patch.
No hero-specific updates in this patch.
TEAMFIGHT -0.02UTILITY -0.02
No hero-specific updates in this patch.
TEAMFIGHT -0.07UTILITY -0.07
Talents: Level 20 Talent Supernova Stun Duration increased from +0.5s to +0.6s
SURVIVABILITY +0.73TEAMFIGHT -0.02LANING +0.73UTILITY -0.02
No hero-specific updates in this patch.
SURVIVABILITY +0.16TEAMFIGHT -0.04LANING +0.16UTILITY -0.04
No hero-specific updates in this patch.
TEAMFIGHT -0.04UTILITY -0.04
Is now a Strength Hero
Base Damage increased by 12
Damage at level 1 unchanged (44-54)
Damage gain per level decreased from +4.6 to +3.3
Damage at level 30 decreased by 54 (from 207-217 to 153-163)
Talents: Level 10 Talent +20 Icarus Dive Damage Per Second replaced with +0.5% Blinding Sun Miss Chance
SURVIVABILITY -0.53TEAMFIGHT +0.01LANING -0.53UTILITY +0.01
No hero-specific updates in this patch.
SURVIVABILITY -0.18TEAMFIGHT +0.01LANING -0.18UTILITY +0.01
No hero-specific updates in this patch.
TEAMFIGHT +0.02UTILITY +0.02
No hero-specific updates in this patch.
SURVIVABILITY -0.18TEAMFIGHT +0.02LANING -0.18UTILITY +0.02
No hero-specific updates in this patch.
Dying Light: Radius decreased from 450 to 400
Icarus Dive: Move Slow decreased from 16/19/22/25% to 10/15/20/25%
SURVIVABILITY -0.16TEAMFIGHT -0.98LANING -0.16UTILITY +0.02
No hero-specific updates in this patch.
SURVIVABILITY +0.18LANING +0.18
Blinding Sun: Duration decreased from 5s to 4s
Dying Light: Effects are no longer applied by illusions
Dying Light: Percentage of missing health as damage decreased from 6% to 4.5%
Fire Spirits: Attack Speed Slow decreased from 65/90/115/140 to 50/80/110/140
SURVIVABILITY +0.34TEAMFIGHT -0.02LANING +0.34UTILITY -0.02
No hero-specific updates in this patch.
SURVIVABILITY +0.32LANING +0.32
Icarus Dive: Damage per second increased from 15/35/55/75 to 20/40/60/80
Icarus Dive: Cooldown rescaled from 36/34/32/30s to 40/35/30/25s
Sun Ray: No longer blinds enemies on its own
Talents: Level 15 Talent +500 Health replaced with +20 Health Regen
Talents: Level 20 Talent Supernova Stun Duration increased from +0.4s to +0.5s
Talents: Level 25 Talent Supernova Hit Count decreased from +3 to +2
SURVIVABILITY +0.97TEAMFIGHT -0.14LANING +0.97UTILITY -0.14
No hero-specific updates in this patch.
SURVIVABILITY +0.16TEAMFIGHT -0.01LANING +0.16UTILITY -0.01
No hero-specific updates in this patch.
TEAMFIGHT -0.01UTILITY -0.01
No hero-specific updates in this patch.
Fire Spirits: Projectile Speed increased from 900 to 1000
Sun Ray: Aghanim's Shard Movement Speed Slow decreased from 12% to 10%
Talents: Level 10 Talent +6% Spell Amplification replaced with +20 Icarus Dive Damage Per Second
SURVIVABILITY +0.58TEAMFIGHT -0.01LANING +0.58UTILITY -0.01
No hero-specific updates in this patch.
SURVIVABILITY +0.18TEAMFIGHT +0.02LANING +0.18UTILITY +0.02
No hero-specific updates in this patch.
SURVIVABILITY -0.16TEAMFIGHT +0.03LANING -0.16UTILITY +0.03
Fire Spirits: Attack Speed Slow decreased from 80/100/120/140 to 65/90/115/140
TEAMFIGHT -0.09UTILITY -0.09
No hero-specific updates in this patch.
TEAMFIGHT +0.01UTILITY +0.01
Icarus Dive: Damage Interval decreased from 1s to 0.2s
Fire Spirits: Damage Interval decreased from 1s to 0.2s
Sun Ray: Now applies a stackable 2% miss chance debuff for every tick of damage (every 0.2s). Duration: 5s. Duration is refreshed with each debuff stack applied
Supernova: Damage Interval decreased from 1s to 0.2s
SURVIVABILITY -0.71TEAMFIGHT -0.02LANING -0.71UTILITY -0.02
No hero-specific updates in this patch.
No hero-specific updates in this patch.
SURVIVABILITY +0.18TEAMFIGHT +0.01LANING +0.18UTILITY +0.01
Base Damage decreased by 5 (Level 1 damage unchanged)
SURVIVABILITY -0.74TEAMFIGHT +0.02LANING -0.74UTILITY +0.02
No hero-specific updates in this patch.
Now is a Universal Hero
Base Damage decreased from 26-36 to 14-24
Strength gain decreased from 3.6 to 3.3
Damage on level 1 decreased by 5 (from 49-59 to 44-54)
Damage gain per level increased from +3.6 to +3.96
Supernova: Stun Duration decreased from 2/2.5/3s to 1.6/2/2.4s
Talents: Level 20 Talent Supernova Stun Duration decreased from +0.5s to +0.4s
SURVIVABILITY -0.71TEAMFIGHT -0.11LANING -0.71UTILITY -0.11