Fate's Edict: Fate's Edict that was cast on Oracle or his ally is now dispellable by enemies
False Promise: Cast Range increased from 700/800/900 to 800/850/900
SURVIVABILITY -0.18LANING -0.18UTILITY +3
No hero-specific updates in this patch.
SURVIVABILITY -0.73TEAMFIGHT +0.02LANING -0.73UTILITY +0.02
No hero-specific updates in this patch.
TEAMFIGHT -0.02UTILITY -0.02
No hero-specific updates in this patch.
SURVIVABILITY +0.79TEAMFIGHT -0.05LANING +0.79UTILITY -0.05
Fortune's End: Mana Cost decreased from 100 to 80
FARMING +1TEAMFIGHT +0.02LANING +1UTILITY +1.02
Prognosticate: Oracle now also predicts Roshan's exact respawn timer
False Promise: No longer upgraded with Aghanim's Scepter
Unknown Ability (1776): New passive ability granted by Aghanim's Scepter
Unknown Ability (1776): Oracle receives a Tarot Card Buff now and every 90 seconds. This buff is undispellable and lasts until the next one replaces it. Oracle knows which buff will be next
Unknown Ability (1776): Death: +40% Spell Amplification
Unknown Ability (1776): The Fool: +100% Gold Gain
Unknown Ability (1776): The World: +150% Intelligence
Unknown Ability (1776): The Lovers: +40% Heal Amplification
Unknown Ability (1776): The Tower: Gain a 400 all-damage barrier which regenerates after not taking damage for 7s
Talents: Level 15 Talent Fortune's End Heals/Damages for 80 Per Effect Dispelled replaced with +100 Fortune's End Radius
SURVIVABILITY -0.71TEAMFIGHT +0.02LANING -0.71UTILITY +0.02
No hero-specific updates in this patch.
No hero-specific updates in this patch.
SURVIVABILITY +0.16TEAMFIGHT +0.02LANING +0.16UTILITY +0.02
Fortune's End: Can no longer target invulnerable units, but does affect invulnerable units in the AoE
Fate's Edict: No longer has separate effects for allies and enemies
Fate's Edict: Mana Cost decreased from 95/100/105/110 to 70
Fate's Edict: Cooldown decreased from 20/17/14/11s to 17/14/11/8s
FARMING +1TEAMFIGHT +3.46LANING +1UTILITY +0.96
No hero-specific updates in this patch.
SURVIVABILITY +0.16LANING +0.16
No hero-specific updates in this patch.
No hero-specific updates in this patch.
TEAMFIGHT -0.05UTILITY -0.05
Strength gain decreased from 2.4 to 2.2
Rain of Destiny: Heal amplification decreased from 20% to 15%
Attack Range increased from 620 to 625
Prognosticate: Now also foretells which power rune will spawn
Prognosticate: Pressing Alt will now display which rune will spawn and a timer before it spawns
Fate's Edict: Cast Range rescaled from 500/600/700/800 to 700
SURVIVABILITY +0.76TEAMFIGHT -0.07LANING +0.76UTILITY -0.07
Rain of Destiny: Damage/Heal per second decreased from 35 to 30
Talents: Level 15 Talent -1s Purifying Flames Cooldown replaced with +25% Purifying Flames Enemy Damage
Talents: Level 20 Talent +30% Purifying Flames Enemy Damage replaced with -1s Purifying Flames Cooldown
SURVIVABILITY -0.03TEAMFIGHT -0.01LANING -0.03UTILITY -0.01
No hero-specific updates in this patch.
TEAMFIGHT -0.02UTILITY -0.02
Intelligence gain decreased from 3.8 to 3.6
False Promise: Aghanim's Scepter bonus spell damage increased from +25% to +30%
Talents: Level 15 Talent Fortune's End Heals/Damages for Per Effect Dispelled increased +60 to +80
SURVIVABILITY -0.74TEAMFIGHT +0.02LANING -0.74UTILITY +0.02
No hero-specific updates in this patch.
No hero-specific updates in this patch.
No hero-specific updates in this patch.
SURVIVABILITY -0.18LANING -0.18
Rain of Destiny: Damage/Heal per second decreased from 40 to 35
No hero-specific updates in this patch.
SURVIVABILITY -0.16LANING -0.16
No hero-specific updates in this patch.
SURVIVABILITY +0.73LANING +0.73
No hero-specific updates in this patch.
SURVIVABILITY +0.16TEAMFIGHT +0.04LANING +0.16UTILITY +0.04
No hero-specific updates in this patch.
TEAMFIGHT -0.03UTILITY -0.03
Purifying Flames: Duration increased from 9s to 10s
Purifying Flames: Tick Rate decreased from 1s to 0.1s
Talents: Level 10 Talent False Promise Armor decreased from +10 to +8
Talents: Level 25 Talent Instant Fortune's End replaced with Fortune's End constantly Dispels
SURVIVABILITY +1.16TEAMFIGHT +3.41LANING +1.16UTILITY +6.91
No hero-specific updates in this patch.
SURVIVABILITY -0.16TEAMFIGHT -0.01LANING -0.16UTILITY -0.01
No hero-specific updates in this patch.
SURVIVABILITY +0.55TEAMFIGHT -0.02LANING +0.55UTILITY -0.02
No hero-specific updates in this patch.
Purifying Flames: Cast Point improved from 0.15s to 0.10s
False Promise: Cast Range decreased from 700/850/1000 to 700/800/900
Talents: Level 15 Talent +80 Fortune's End Damage replaced with +60 Enemy Damage/Ally Heal Per Effect Dispelled by Fortune's End
SURVIVABILITY -0.18LANING -0.18UTILITY -14
No hero-specific updates in this patch.
SURVIVABILITY +0.18TEAMFIGHT -0.03LANING +0.18UTILITY -0.03
No hero-specific updates in this patch.
SURVIVABILITY -0.16TEAMFIGHT +0.05LANING -0.16UTILITY +0.05
No hero-specific updates in this patch.
SURVIVABILITY -0.18LANING -0.18
No hero-specific updates in this patch.
Purifying Flames: Heal per second increased from 11/22/33/44 to 15/25/35/45
Purifying Flames: Total Heal increased from 99/198/297/396 to 135/225/315/405
SURVIVABILITY -0.18TEAMFIGHT +0.03LANING -0.18UTILITY +0.03
No hero-specific updates in this patch.
SURVIVABILITY +0.18LANING +0.18
No hero-specific updates in this patch.
SURVIVABILITY +0.18LANING +0.18
Fortune's End: Cooldown increased from 15/12/9/6s to 18/14/10/6s
Fate's Edict: Mana Cost increased from 80/90/100/110 to 95/100/105/110
FARMING -1SURVIVABILITY -0.37TEAMFIGHT -3.52LANING -1.37UTILITY -1.02
Fate's Edict: Mana Cost increased from 50 to 80/90/100/110
Rain of Destiny: Heal Amplification decreased from 25% to 20%
Talents: Level 15 Talent Purifying Flames Cooldown Reduction decreased from 1.25s to 1s
FARMING -1SURVIVABILITY +0.18TEAMFIGHT -0.02LANING -0.82UTILITY -1.02
Fate's Edict: Now only disarms enemies
Fate's Edict: Now only provides Magic Resistance to allies
Fate's Edict: Cooldown increased from 17/14/11/8s to 20/17/14/11s
False Promise: Aghanim's Shard Upgrade moved to Aghanim's Scepter. Grants 0.15s fade time invisibility to the target as well as 0.25s improved BAT and +25% Spell Amplification
Rain of Destiny: Now granted by Aghanim's Shard
Rain of Destiny: Damage/Heal per second decreased from 60 to 40
SURVIVABILITY +1.31TEAMFIGHT -3.5LANING +1.31