Necromastery: No longer levels with Requiem of Souls
Necromastery: Damage per soul rescaled from 1/2/3/4 to 1.35 + 0.15 damage per level
Necromastery: Base Max Souls decreased from 20/22/24/26 to 20
Shadowraze: Damage decreased from 90/160/230/300 to 85/150/215/280
Shadowraze: Now damage is increased by 3 per Necromastery soul
Shadowraze: Aghanim's Shard now also applies a stacking 12% slow debuff to enemies hit
Feast of Souls: No longer requires 5 souls to cast
Feast of Souls: Instead, Shadow Fiend gains souls from surrounding enemies
Feast of Souls: Shadow Fiend gains souls from 2 enemies in a 600 radius every 0.5s, prioritizing heroes. Each individual enemy can provide souls once, with creeps giving 1 soul and heroes providing 3. Can collect souls from up to 4/6/8/10 enemies. After the effect is over, Shadow Fiend loses the souls whose owners are still alive, retaining the rest for 8s
Feast of Souls: Bonus Attack Speed decreased from 40/55/70/85 to 35/50/65/80
Feast of Souls: Bonus Move Speed decreased from 5/7/9/11% to 4/6/8/10%
Requiem of Souls: Now can't use more than 20 souls per cast
Requiem of Souls: Aghanim's Scepter no longer has a damage penalty on the returning Requiem of Souls
Talents: Level 15 Talent +120 Shadowraze Damage replaced with +2 Feast of Souls Souls Collected Per Hero
Talents: Level 20 Talent +2 Damage Per Soul replaced with +5 Necromastery Max Souls