Base Movement Speed decreased from 320 to 315
Removed Sticky Fingers innate ability
Geomancy: New innate ability. Passive, can't be leveled up
Geomancy: Meepo grants stacking bonuses to himself and his clones based on their terrain. Each Meepo grants its bonus to other Meepos. If there is a tree within 250 range, he receives +1 Health Regen. If he is standing on solid ground, he receives 2% bonus movement speed. If he is in the water, his attacks slow the target by 2% for 2 seconds
Geomancy: Each Meepo can provide only one tree bonus, no matter how many trees are within the radius
Geomancy: If there's a tree in the water, Meepo will provide both water and tree bonus
Ransack: Now pierces Debuff Immunity
Ransack: No longer has separate creep values. Follows global lifesteal rules instead
Divided We Stand: Ability reworked
Divided We Stand: Max Level increased from 3 to 4
Divided We Stand: Level requirement rescaled from 4/11/18 to 3/10/17/24
Divided We Stand: No longer passively grants Magic Resistance
Divided We Stand: Now each duplicate copies all of Meepo's items, but they share their cooldowns. Damage, attack speed, health / mana regeneration, mana burn, and proc chance bonuses from items are distributed equally among the amount of Meepos
Divided We Stand: Clones can't use consumable shared items on the main Meepo
Divided We Stand: No longer has a penalty for Strength, Agility, or Intelligence gained from items
Divided We Stand: Clones no longer gain 30% experience independently
Divided We Stand: Meepo gains 100% of the experience from Hero Kills or Assists as long as at least one Meepo is in range
Divided We Stand: All other experience gained by any Meepo is divided by the number of Meepos
Talents: Level 25 Talent Health increased from +350 to +400