No hero-specific updates in this patch.
SURVIVABILITY +0.03LANING +0.03
Finger of Death: Damage per kill decreased from 30 to 25
Talents: Level 15 Talent Hex Cooldown Reduction decreased from 2.5s to 2s
SURVIVABILITY -0.08TEAMFIGHT +0.01LANING -0.08UTILITY +0.01
No hero-specific updates in this patch.
TEAMFIGHT +0.1UTILITY +0.1
No hero-specific updates in this patch.
TEAMFIGHT +0.05UTILITY +0.05
No hero-specific updates in this patch.
SURVIVABILITY -0.34LANING -0.34
To Hell and Back: Ability reworked
To Hell and Back: Killing or assisting in a Hero kill provides Lion with 20% debuff duration while that hero is dead. Whenever Lion respawns or resurrects, he gains 20% spell amplification for 90s or until he gets a kill or an assist
Finger of Death: Cooldown decreased from 120/80/40s to 110/70/30s
Finger of Death: Damage per kill decreased from 40 to 30
Finger of Death: Now has empowered melee attacks after the cast by default
Finger of Death: After using Finger of Death, Lion's hand becomes empowered, turning him into a melee hero with 250 attack range and 30 bonus movement speed. These melee attacks have 25% cleave and deal 20/30/40 bonus damage which increases with each Finger of Death kill. Enemy heroes that die within 3s after getting hit with these melee attacks (or from them) also provide bonus per kill damage. Melee form duration: 20s
Finger of Death: Ability can be toggled with right-click to disable the melee form
Finger of Death: Cleave area is a cone with 150 width that increases up to 350 at 650 distance
Finger of Death: Aghanim's Scepter now also increases melee cleave from 25% to 50% and duration from 20s to 30s
Finger of Death: Aghanim's Scepter no longer decreases cooldown
SURVIVABILITY -0.5TEAMFIGHT +3.38LANING -0.5UTILITY -0.12
No hero-specific updates in this patch.
SURVIVABILITY -0.18LANING -0.18
No hero-specific updates in this patch.
SURVIVABILITY +0.55LANING +0.55
Hex: Mana Cost decreased from 125/150/175/200 to 110/140/170/200
Finger of Death: Cooldown decreased from 130/85/40s to 120/80/40s
FARMING +1SURVIVABILITY -0.18TEAMFIGHT +3.54LANING +0.82UTILITY +1.04
No hero-specific updates in this patch.
No hero-specific updates in this patch.
TEAMFIGHT +0.02UTILITY +0.02
No hero-specific updates in this patch.
TEAMFIGHT -0.07UTILITY -0.07
No hero-specific updates in this patch.
Finger of Death: Cooldown decreased from 140/90/40s to 130/85/40s
Finger of Death: Aghanim's Scepter Cooldown increased from 80/50/20s to 90/60/30s
SURVIVABILITY -0.18TEAMFIGHT +3.54LANING -0.18UTILITY +0.04
No hero-specific updates in this patch.
SURVIVABILITY +0.16LANING +0.16
No hero-specific updates in this patch.
Mana Drain: No longer instantly kills enemy illusions
Talents: Level 10 Talent +65 Earth Spike Damage replaced with +20 Movement Speed
Talents: Level 15 Talent +70 Max Health Per Finger of Death Kill replaced with +15% To Hell And Back Debuff/Spell Amp
SURVIVABILITY +0.18TEAMFIGHT -0.07LANING +0.18UTILITY -0.07
Base Intelligence decreased from 20 to 19
SURVIVABILITY -0.18TEAMFIGHT +0.01LANING -0.18UTILITY +0.01
No hero-specific updates in this patch.
SURVIVABILITY +0.55TEAMFIGHT -0.04LANING +0.55UTILITY -0.04
Hex: Cast Range increased from 550/575/600/625 to 575/600/625/650
Talents: Level 15 Talent Hex Cooldown Reduction increased from 2s to 2.5s
SURVIVABILITY -0.18TEAMFIGHT -0.05LANING -0.18UTILITY +2.95
No hero-specific updates in this patch.
SURVIVABILITY +0.16TEAMFIGHT -0.02LANING +0.16UTILITY -0.02
Mana Drain: When the enemy has no mana remaining, the slow from Mana Drain is increased by an additional 15%
TEAMFIGHT +0.02UTILITY +0.02
No hero-specific updates in this patch.
No hero-specific updates in this patch.
SURVIVABILITY +0.16TEAMFIGHT +0.01LANING +0.16UTILITY +0.01
No hero-specific updates in this patch.
SURVIVABILITY +0.32LANING +0.32
Strength gain increased from 2.2 to 2.4
Agility gain increased from 1.5 to 1.7
Mana Drain: No longer deals damage by default
Talents: Level 25 Talent +100% Mana Drain Damage replaced with +600 Earth Spike cast range/travel distance
SURVIVABILITY +0.52TEAMFIGHT -0.1LANING +0.52UTILITY -0.1
No hero-specific updates in this patch.
SURVIVABILITY +0.16TEAMFIGHT -0.01LANING +0.16UTILITY -0.01
Earth Spike: Cooldown increased from 11s to 14/13/12/11s
Mana Drain: Movement Slow/Bonus decreased from 20/25/30/35% to 15/20/25/30%
Mana Drain: Aghanim's Shard Magic Resistance decreased from 80% to 60%
Mana Drain: Aghanim's Shard Bonus Break Distance decreased from 400 to 200
Mana Drain: Aghanim's Shard now breaks on secondary targets if Lion loses vision of them
TEAMFIGHT -3.48UTILITY +0.01
No hero-specific updates in this patch.
SURVIVABILITY -0.18TEAMFIGHT +0.05LANING -0.18UTILITY +0.05
Base Health Regen increased from 0.25 to 0.5
Mana Drain: Now damages enemies for 100% of the mana drained
Talents: Level 25 Talent Mana Drain Deals Damage replaced with +100% Mana Drain Damage
SURVIVABILITY +0.37TEAMFIGHT +0.04LANING +0.37UTILITY +0.04
Earth Spike: Cast Range increased from 575 to 650
TEAMFIGHT -0.09UTILITY +2.91
No hero-specific updates in this patch.
SURVIVABILITY -0.16LANING -0.16
Hex: Cast Range decreased from 625 to 550/575/600/625
TEAMFIGHT -0.04UTILITY -3.04
No hero-specific updates in this patch.
Mana Drain: No longer has a mana cost
Mana Drain: Can now target allies without the level 15 talent. Grants bonus movement speed when used on allies and no longer drains mana from Lion when the allied target is at full mana. Movement speed and mana restored are decreased by 50% of the slow and mana stolen values
Talents: Level 15 Talent Mana Drain Restores Allies replaced with -2s Hex Cooldown
Talents: Level 20 Talent -3s Hex Cooldown replaced with Earth Spike affects a 30 degree cone
SURVIVABILITY +0.16TEAMFIGHT -0.02LANING +0.16UTILITY -0.02
No hero-specific updates in this patch.
Earth Spike: Spike Radius increased from 125 to 140
Hex: Cast Range increased from 600 to 625
TEAMFIGHT +0.07UTILITY +3.07
Base Intelligence increased from 18 to 20
Earth Spike: Cooldown decreased from 12s to 11s
Earth Spike: Damage increased from 100/160/220/280 to 105/170/235/300
Mana Drain: Aghanim's Shard Magic Resistance increased from 50% to 80%
FARMING +1.5SURVIVABILITY -0.03TEAMFIGHT +5.04LANING +1.47UTILITY +0.04
No hero-specific updates in this patch.
SURVIVABILITY +0.16LANING +0.16
Earth Spike: Damage increased from 95/150/205/260 to 100/160/220/280
Earth Spike: Stun Duration decreased from 1.4/1.8/2.2/2.6s to 1.3/1.6/1.9/2.2s
Earth Spike: Projectile Speed increased from 1800 to 2800
Earth Spike: Mana Cost rescaled from 85/110/135/160 to 90/110/130/150
Hex: Cast Range increased from 550 to 600
Hex: Duration decreased from 2.5/3/3.5/4s to 2/2.4/2.8/3.2s
Mana Drain: Spell Immunity with Aghanim's Shard replaced with Debuff Immunity with 50% Magic Resistance
FARMING +1.5SURVIVABILITY -0.53TEAMFIGHT -2.15LANING +0.98UTILITY -4.15