Base Damage increased from 15-21 to 19-25
Base Strength increased from 16 to 17
Tar Bomb New basic ability
Tar Bomb: Unit targeted. Clinkz throws a projectile that deals 40/60/80/100 magic damage on impact, commanding Clinkz and all Burning Skeleton Archers in range to attack the target. The 275 radius area around the target is also covered in tar for 5 seconds. Any enemy that walks across the tar gets slowed by 16/19/22/25% and receives additional 15/25/35/45 physical damage from all attacks by Clinkz or his Burning Skeleton Archers. Effect persists for 2.5 seconds after leaving the area. Affects buildings. Cast Range: 1000. Cooldown: 7/6/5/4s. Mana Cost: 40/45/50/55
Strafe: New basic ability
Strafe: Clinkz and his Burning Skeleton Archers in 1200 AoE gain bonus attack speed and attack range. Attack speed bonus is 100/140/180/220 for Clinkz and 50% for the skeletons. Attack range bonus is +200 for Clinkz and the skeletons. Duration: 3.5s. Cooldown: 30/25/20/15s. Mana Cost: 75/80/85/90. Casting Strafe does not break Skeleton Walk invisibility
Searing Arrows: Ability removed
Death Pact: Now a basic ability
Death Pact: Now has 1/1/2/2 charges, and 40s charge restore time
Death Pact: Now creates a Burning Skeleton Archer in place of a killed creep (only one skeleton from this ability can exist at a time). Skeleton Hits to kill: 3. Skeleton Damage: 20%. Skeletons deal 25% less damage to buildings
Death Pact: Heal and Bonus Health is now 125/200/275/350
Death Pact: Mana Cost decreased from 100 to 60
Death Pact: Creep Max Level is now 4/5/6/6
Skeleton Walk: Now an ultimate ability
Skeleton Walk: Duration increased from 25/30/35/40s to 35/40/45s
Skeleton Walk: Bonus Movement Speed rescaled from 15/30/45/60% to 30/45/60%
Skeleton Walk: Mana Cost increased from 80 to 80/105/130
Skeleton Walk: Cooldown rescaled from 20/19/18/17s to 18s
Skeleton Walk: Now summons 2/3/4 Burning Skeleton Archers (only one pack of skeletons from this ability can exist at a time)
Burning Barrage: Now granted by Aghanim's Shard. Also douses enemies in Tar Bomb slow. Cooldown: 22s. Range: 850. Damage per arrow: 65%
Talents: Level 10 Talent +20 Searing Arrows Damage replaced with +20 Tar Bomb Bonus Damage
Talents: Level 15 Talent Death Pact Steal Creep Abilities replaced with +1 Death Pact Charge
Talents: Level 15 Talent +20% Death Pact Health replaced with +75 Attack Range
Talents: Level 20 Talent +3 Burning Barrage Arrows replaced with +40 Strafe Attack Speed
Talents: Level 20 Talent +125 Attack Range replaced with +200 Death Pact Health
Talents: Level 25 Talent +25% Burning Barrage Damage replaced with -7s Strafe Cooldown
Talents: Level 25 Talent Searing Arrows Multishot replaced with Tar Bomb Multishot (Any time Clinkz attacks an enemy covered in tar he will also attack a random enemy within his attack range)