Concussive Grenade: Can now be cast while rooted, but will not knock Sniper back if he is under the effect of root
Keen Scope: No longer applies on denies or buildings
TEAMFIGHT +0.02UTILITY +0.02
No hero-specific updates in this patch.
TEAMFIGHT +0.04UTILITY +0.04
No hero-specific updates in this patch.
TEAMFIGHT +0.05UTILITY +0.05
No hero-specific updates in this patch.
Keen Scope: No longer levels with Assassinate
Keen Scope: No longer increases attack range
Keen Scope: Now increases damage from Sniper's attacks by 1.5% + 0.05% per level for every 100 units of distance between him and the target
Keen Scope: Also affects attack damage from Assassinate
Take Aim: Now passively grants 160/240/320/400 attack range
Take Aim: Active Bonus Attack Range rescaled from 100/150/200/250 to 75/150/225/300
Assassinate: No longer amplifies attack damage to 100/110/120%
Talents: Level 10 Talent +55 Take Aim Attack Range Bonus replaced with +50 Take Aim Passive Attack Range
SURVIVABILITY -0.53TEAMFIGHT +0.03LANING -0.53UTILITY +0.03
No hero-specific updates in this patch.
SURVIVABILITY +0.16LANING +0.16
No hero-specific updates in this patch.
SURVIVABILITY +0.16LANING +0.16
Assassinate: Can no longer target invulnerable units
Assassinate: Attack Damage increased from 100% to 100/110/120%
TEAMFIGHT +0.07UTILITY +0.07
No hero-specific updates in this patch.
No hero-specific updates in this patch.
SURVIVABILITY -0.18TEAMFIGHT -0.07LANING -0.18UTILITY -0.07
No hero-specific updates in this patch.
TEAMFIGHT -0.02UTILITY -0.02
Base armor increased by 1
TEAMFIGHT -0.08UTILITY -0.08
Take Aim: Bonus Attack Range rescaled from 200 to 100/150/200/250
Take Aim: No longer increases armor
Take Aim: While active, Sniper's vision range is increased by 500/750/1000/1250 and his field of view is restricted to a 140 degree cone
SURVIVABILITY +0.53TEAMFIGHT +0.07LANING +0.53UTILITY +0.07
No hero-specific updates in this patch.
SURVIVABILITY -0.03LANING -0.03
No hero-specific updates in this patch.
TEAMFIGHT -0.05UTILITY -0.05
Take Aim: Now has an overhead indicator when the ability is active
Talents: Level 10 Talent +10% Shrapnel Movement Slow replaced with +55 Take Aim Bonus Attack Range
Talents: Level 15 Talent +1s Take Aim Duration replaced with +150 Assassinate Damage
Talents: Level 15 Talent +30 Attack Speed replaced with +45 Attack Speed During Take Aim
Talents: Level 20 Talent +15 Take Aim Armor replaced with +2s Take Aim Duration
SURVIVABILITY -0.55TEAMFIGHT +0.06LANING -0.55UTILITY +0.06
No hero-specific updates in this patch.
TEAMFIGHT +0.05UTILITY +0.05
Headshot: Slow Duration decreased from 0.5s to 0.2/0.3/0.4/0.5s
TEAMFIGHT -0.01UTILITY -0.01
No hero-specific updates in this patch.
TEAMFIGHT -0.06UTILITY -0.06
No hero-specific updates in this patch.
Keen Scope: Attack Range Bonus increased from 160/240/320/400 to 160/260/360/460
Shrapnel: Damage increased from 25/40/55/70 to 30/45/60/75
Talents: Level 20 Talent +100 Attack Range replaced with +30% Shrapnel Damage
FARMING +1.5TEAMFIGHT +1.45LANING +1.5UTILITY -0.05
No hero-specific updates in this patch.
SURVIVABILITY +0.92TEAMFIGHT -0.02LANING +0.92UTILITY -0.02
Keen Scope: Attack Range Bonus increased from 100/200/300/400 to 160/240/320/400
Talents: Level 25 Talent Shrapnel Charge Restore Time Reduction increased from 25s to 30s
SURVIVABILITY +0.39LANING +0.39
No hero-specific updates in this patch.
Headshot: Now knockback distance increases with the proximity of the target to Sniper. Max knockback distance increased to 50
Take Aim: Passive Attack Range bonus moved to Innate ability
Take Aim: Now provides 5/10/15/20 bonus armor for the duration
Take Aim: Self-slow increased from 45/40/35/30% to 65%
Talents: Level 10 Talent +1s Take Aim Duration replaced with +10% Shrapnel Movement Slow
Talents: Level 15 Talent +15% Shrapnel Slow replaced with +1s Take Aim Duration
Talents: Level 20 Talent +25 Shrapnel DPS replaced with +100 Attack Range
Talents: Level 20 Talent +25 Headshot Knockback Distance replaced with +15 Take Aim Armor
Talents: Level 25 Talent +100 Attack Range replaced with +50 Max Headshot Knockback Distance
Talents: Level 25 Talent +6 Shrapnel Charges replaced with -25s Shrapnel Charge Restore time
SURVIVABILITY +0.34TEAMFIGHT -0.02LANING +0.34UTILITY -0.02
No hero-specific updates in this patch.
No hero-specific updates in this patch.
SURVIVABILITY -0.16TEAMFIGHT -0.04LANING -0.16UTILITY -0.04
No hero-specific updates in this patch.
SURVIVABILITY -0.55TEAMFIGHT +0.02LANING -0.55UTILITY +0.02
No hero-specific updates in this patch.
SURVIVABILITY -0.55TEAMFIGHT +0.04LANING -0.55UTILITY +0.04
No hero-specific updates in this patch.
SURVIVABILITY +0.18LANING +0.18
No hero-specific updates in this patch.
TEAMFIGHT +0.01UTILITY +0.01
Take Aim: Passive Bonus Range increased from 100/200/300/400 to 130/220/310/400
Assassinate: Damage increased from 250/350/450 to 300/400/500
FARMING +1.5SURVIVABILITY -0.18TEAMFIGHT +1.57LANING +1.32UTILITY +0.07
No hero-specific updates in this patch.
TEAMFIGHT +0.02UTILITY +0.02
Assassinate: Now also performs an autoattack on the target
Assassinate: Damage decreased from 320/510/700 to 250/350/450
Assassinate: Is now refreshed whenever Sniper kills an enemy hero
Assassinate: This includes all kills by Sniper and not just ones from Assassinate
Assassinate: Mana Cost decreased from 175/225/275 to 175
FARMING -0.5SURVIVABILITY -0.32TEAMFIGHT -1.51LANING -0.82UTILITY +0.99
No hero-specific updates in this patch.
SURVIVABILITY +0.55LANING +0.55
Shrapnel: Radius increased from 400 to 400/425/450/475
SURVIVABILITY +0.18TEAMFIGHT +1LANING +0.18
Take Aim: Now provides +200 attack range when active
SURVIVABILITY -0.53LANING -0.53
No hero-specific updates in this patch.
SURVIVABILITY -0.16TEAMFIGHT +0.03LANING -0.16UTILITY +0.03
Assassinate: Aghanim's Scepter Stun Duration decreased from 1/1.25/1.5s to 0.8/1/1.2s
Concussive Grenade: Damage increased from 25 to 200
Talents: Level 15 Talent Shrapnel Slow increased from +14% to +15%
Talents: Level 20 Talent Shrapnel DPS increased from +24 to +25
Talents: Level 20 Talent Headshot Knockback Distance decreased from +28 to +25
FARMING +1.5SURVIVABILITY +0.89TEAMFIGHT +1.46LANING +2.39UTILITY -0.04